Elbow Grease Video games (EGG) has accomplished its first ever EGG Prototype Mixer with 10 sport startups presenting to a crowd of sport buyers and publishers through the Sport Builders Convention. Among the many surprises: a brand new expertise coming from sci-fi author Neal Stephenson.
Began by John Graham, the founding father of Humble Bundle, EGG is a Y Combinator-style accelerator for funding sport prototypes. The sport startups are a part of its inaugural portfolio of sport firms. (You possibly can learn EGG’s story right here).
Graham began his profession in 2008 operating enterprise growth for Wolfire Video games whereas they shipped Lugaru HD, Receiver and Overgrowth. In 2010 he cofounded Humble Bundle, which was efficiently acquired in 2017 and has gone on to boost over $265 million for charity and counting.
Graham has been a member of Indie Fund since 2013 having helped fund titles like Duskers, Tunic, Hyper Gentle Drifter and Hole Knight amongst others. He based an incubator for video video games known as Elbow Grease Video games (EGG) in 2022. After quietly testing the mannequin for a few years, EGG has come out of stealth-mode to publicly evangelize its founding precept: studio funding needs to be extra like startup funding. Prototype funding needs to be fairness based mostly.
EGG is now a rising group of like-minded buyers and entrepreneurs who need to foster the following wave of innovation within the gaming business.
EGG held its personal popping out half at a facet occasion on the Olympic Membership in San Francisco to introduce founders to buyers and publishers and reveal their gaming improvements.
Presenting on stage had been:
- Tim Keenan, Inventive Director of Misfits Attic
- Ichiro Lambe, CEO Completely Human Media
- Thomas Fossgard, CEO of Free Fall Leisure
- Tommaso Checchi, CEO of Tomato Cake Inc.
- Tom Kaczmarczyk, CEO of IndieBI
- Karen Laur, CEO of Whenere
- Ata Sergey Nowak, CEO of Torpor Video games
- Wouter van Oortmerson, CEO of VoxRay
- Benjamin Devienne, CEO of Onibi
- Tim Soret, CEO of Odd Tales
The descriptions and hyperlinks to firm bio’s founder bio’s and hyperlinks to related media are under:
Misfits Attic by Tim Keenan
After a profitable profession working for firms like THQ, Dreamworks and Dangerous Robotic, Tim Keenan is rebooting his indie studio and has used EGG funding to craft early playables of the following three video games in Misfits Attic’s slate. Right here’s the Pre-GDC, teaser trailer that obtained picked up organically by RPS and PC Gamer. The three video games are Scheme, Magic Wizard Chess and Humanity 2.0.
“Magic Wizard Chess is our love letter to chess, roguelikes, dungeon crawlers… it’s the nerdiest game we’ve ever made, and we made a game with a command line interface. We want to give Chess players something exciting, and give non-Chess players a version of Chess they’ll actually like.”
“Scheme is our ‘Littlefinger simulator’, or if you haven’t seen Game of Thrones – just picture your favorite HBO or Netflix series where people are doing shitty things for power. I want to take that fantasy out of television and give each player their own unique story to talk about at the office the next day.”
“Humanity 2.0 is us taking all the things we discovered from Duskers and placing it right into a a lot fuller expertise. Whereas Duskers was about isolation and loss of life, Humanity 2.0 turns that to hope and sacrifice – as you attempt to reboot humanity after the devastation. We need to give our passionate core viewers extra of what they love, and attract a a lot larger viewers with deeper gameplay and a higher objective.
Keenan based an impartial sport studio that has received over twenty awards, collaborated with acclaimed fantasy writer Brandon Sanderson to construct fascinating worlds, launched a sport studio in partnership with JJ Abrams, was printed within the guide Procedural Storytelling in Sport Design, has labored on prime grossing animated movies at Dreamworks, and contributed to a number of profitable triple-A sport tasks.
Ichiro Lambe co-founded Sony On-line Leisure Denver and based award-winning indie studio Dejobaan Video games. In 2018, Valve approached him to enhance discovery for Steam. There, he moonlit to assist create Steam Labs, a discovery initiative that now serves the platform’s 130 million customers and 100,000+ video games.
He based Completely Human Media and is now working to unravel the sport discovery drawback utilizing generative AI, at a time when sport studios are spending billions yearly, but going out of enterprise at alarming charges. The platform is in its early alpha and known as We Love Each Sport.
Free Fall Leisure by Thomas Fossgard

Free Fall Leisure is a brand new studio based by seasoned sport builders from the thriving sport dev scene of Wrocław, Poland. The corporate is making its debut with Junkyard, a novel top-down administration sport that blends retro aesthetics, immersive mechanics, and next-level modding capabilities.
Junkyard is a calming top-down administration sport that guarantees to deliver your evenings again to you. With a dented and charming, ultra-tactile miniature fashion, the sport transports gamers again to their childhood. That includes seamless modding and modern, easy-to-use sharing capabilities, Junkyard permits gamers to share and modify distinctive gameplay moments like by no means earlier than in gaming.
Working a junkyard within the ‘90s was by no means going to be straightforward. In a time earlier than widespread security compliance, gamers should steadiness rusty conveyor belts, the calls for of far-from-perfect workers, and the outright harmful junk that passes by means of their yard—all whereas attempting to make a scrappy revenue.
Set in a world brimming with pulp-fiction-like power, Junkyard incorporates a solid of vibrant characters, from colourful policemen to felony masterminds, dodgy attorneys, and noisy fax machines straight out of a bygone company period.
With emotionally resonant graphics, Junkyard introduces the never-before-seen Diorama Mode, permitting gamers to seize and share procedural gameplay moments in a stylized miniature format. Mixed with built-in modding instruments, gamers can create and share their very own customized mini-worlds, pushing the boundaries of creativity and community-driven content material.
Founder and inventive lead, Thomas Fossgard, brings over twenty years of expertise within the leisure business, having led movie productions and sport artwork route throughout Norway, China, the UK, and Poland. With Junkyard, he guarantees a mix of chill, acquainted gameplay, a putting visible expertise, and highly effective narrative components.
Tomato Cake Inc. by Tommaso Checchi and Coleman Andersen

For the final yr, TomatoCake has been engaged on a sport that takes the enjoyment of improv and combines it with a handcrafted 3D story world. They’ve been utilizing AI-powered sport characters to make a brand new type of sport that’s by no means been doable earlier than– the place your predominant weapon is your personal voice.
TomatoCake’s Tommaso Checchi is an business veteran and was one of many first crew members on Minecraft’s cellular version. He designed creator instruments for the Minecraft Market, and frolicked engaged on VR at Meta. Coleman has a background in movie, attending NYU Tisch and getting right into a handful of Oscar-qualifying movie festivals earlier than refocusing on sport storytelling.
The crew is happy to make an official sport announcement later this yr.

Wouter van Oortmerssen constructed his personal ray-traced, microvoxel engine from scratch. He’s utilizing it to construct a sport and a multiplayer user-generated content material (UGC) platform. EGG invested within the entrepreneur when he noticed his ray-traced engine operating in full glory at excessive frames per second on an inexpensive laptop computer.
After engaged on video games at Google, EA, Gearbox and Crytek, van Oortmerssen began his personal studio to make his imaginative and prescient of a extremely buildable, destructable sport for world builders come true. Constructed on a completely customized microvoxel raytracing engine, the sport offers Co-op multiplayer FPS/RPG/Survival gameplay creators can tweak as they see match. The sport comes out of the field with fifteen hours of superbly designed worlds by the crew, stuffed with quests and enjoyable actions. It’s already obtainable in Early Entry on Steam.
Whenere by Karen Laur and Neal Stephenson

We knew a bit about this as Neal Stephenson, the writer of Snow Crash and different sci-fi tales, talked about it at our latest GamesBeat Subsequent 2024 occasion.
“We’ve worked in virtual worlds and linear stories for a long time, and in Whenere we’ve found a unique way to marry them using AI’” stated Karen Laur (Half-Life 1, There.com, Magic Leap) of Whenere, in an announcement.
Along with long-time collaborator Stephenson (who coined the time period the “metaverse”), Laur is making a fan-fiction platform that permits writers to inform tales visually in a manner in contrast to something the world has seen earlier than.
Torpor Video games by Ata Sergey Nowak

Ata Sergey Nowak and his crew at Torpor Video games made the hit title Suzerain which they lately up to date on cellular. Their upcoming title The Conformist is an immersive political sandbox which focuses on the artwork of propaganda as a method to sway the course of countries. Torpor has hit 1,000,000 installs with Suzerain, and now it’s increasing that universe with The Conformist.
Torpor Video games provided a have a look at The Conformist, an formidable prototype that blends semi-sandbox RPG components with technique and simulation mechanics. Staying true to the studio’s signature deep storytelling and ethical dilemmas, The Conformist represents a daring evolution past the political RPG format, exploring new methods to have interaction gamers in complicated societal narratives.
Berlin-based Torpor Video games is an award-winning studio exploring the human situation by means of daring political storytelling and immersive mixed-genre experiences. Torpor Video games unveiled its newest expansions for its RPG, Suzerain, and is rising Suzerain Universe. With the much-anticipated 3.1 ‘Sovereign’ Replace for Kingdom of Rizia and the primary have a look at The Conformist prototype, the Berlin-based studio is charting the way forward for its thought-provoking, narrative-driven experiences. With a confirmed observe report, Torpor Video games is searching for funding to gasoline its formidable roadmap.
Torpor Video games’ first growth, Suzerain: Kingdom of Rizia, proved to be a powerful success in 2024, reaching 350,000 gamers and attaining a powerful 25% connect fee. Notably, half of all Suzerain gross sales in 2024 got here from the DLC, demonstrating its robust resonance with the group. Constructing on this momentum, the upcoming 3.1 ‘Sovereign’ Replace will introduce new content material and refinements, deepening the Kingdom of Rizia expertise and reinforcing the studio’s dedication to increasing the Suzerain Universe.
As a part of its long-term imaginative and prescient, Torpor Video games has launched Necropolis, a brand new cellular back-end system designed to boost participant expertise and engagement. At its core, Necropolis powers Torpor Accounts, a platform that permits gamers to retailer foreign money, achievements, and different development information. Whereas presently unique to cellular and completely optionally available, this technique lays the groundwork for future improvements.
The creation of Necropolis stems from a necessity to supply gamers a seamless approach to protect their information throughout units. Whereas current options can be found, constructing an in-house system provides Torpor Video games the pliability to increase Torpor Accounts with new options, together with potential full cross-platform performance. This strategic transfer marks a step towards higher independence, fostering a stronger reference to our group whereas opening the door to future potentialities.
With a string of successes and a rising universe of interconnected titles, Torpor Video games is actively searching for funding to speed up its growth. From the breakout success of Suzerain to the continued evolution of Kingdom of Rizia and the promising way forward for The Conformist, the studio is at a pivotal second, able to forge new partnerships and produce its imaginative and prescient to a bigger international viewers.
Odd Tales by Tim Soret
Tim Soret, creator of one of the profitable indie trailers ever, is constructing Odd Tales Video games, a triple-I studio, whereas crafting The Final Night time together with his core crew—a sport awaited by over 470,000+ gamers on Steam.
The sport is like Flashback meets Blade Runner, taking you to the primary AI-based civilization on the finish of the century, promising a shock like being transported from 1800 to as we speak. Expertise a devastating story about letting go of the previous, wrapped in a novel visible fashion that makes pixel artwork really feel like absolute cinema.
IndieBI by Tom Kaczmarczyk and Callum Underwood

IndieBI needs to create the most effective enterprise copilot for online game firms. IndieBI started as an in-house answer for analyzing and optimizing gross sales at a self-published video games studio.
When founders Tom Kaczmarczyk and Callum Underwood realized its potential to assist nearly each PC, console, and VR developer and writer, they raised assist and funding from a bunch of over 50 business veterans to spin IndieBI up into the sturdy platform it’s as we speak.
Fully free to arrange, IndieBI mechanically collects and analyzes the publishers’ personal gross sales information from Steam, Nintendo Change, and each main distribution channel. This streamlined strategy saves time, helps smarter decision-making, and might immediately drive income will increase in extra of 26% for many video games firms.
At present, builders and publishers of all sizes — from recent solo devs to international double-A publishers grossing tens of hundreds of thousands of {dollars} a yr — depend on IndieBI to trace greater than $2 billion in annual gross sales throughout a number of platforms.
IndieBI’s specialised consulting arm immediately manages and optimizes greater than $400 million of that income for a choose roster of top-tier companions, starting from indie treasures similar to Aggro Crab, by means of fantastic publishers like Panic, all the way in which to business icons similar to Innersloth. This devoted crew of specialists offers complete, data-driven industrial technique and full end-to-end execution, punching effectively above their weight and outperforming even the world’s main publishers.
Having lately launched out of beta, IndieBI is now obtainable free to start out for builders and publishers of all sizes and shapes.
Onibi by Benjamin Devienne

Benjamin Devienne is the founding father of Onibi. He has labored on 20+ sport licenses, together with $100 million+ hits. He constructed and scaled information science at Gameloft, then joined Fb as head of analytics earlier than shifting to Twitch to steer AI analysis.
Past his profession, he’s spoken at TEDx and lectured at UdeM and MIT. In 2023, Onibi secured a $6.5 million seed spherical with buyers like Sequoia (Scout), Octopus Ventures, and backers from his earlier firm, together with Makers Fund, YC, and Kirbi. Now he’s making a sport known as Tomo: Infinite Blue.
Infinite Blue is an ocean realm inhabited by mysterious creatures referred to as the Tomo. Staff up along with your companions to struggle, or just get pleasure from each day life. Construct automobiles and contraptions out of blocks to discover procedurally generated islands and villages, and meet distinctive characters alongside the way in which.
The sport options AI-driven residing worlds with maps, structure, villages, NPCs, cultures, quests, and full tales totally procedurally generated—offline. It additionally has n️etworked voxel physics. In contrast to Minecraft’s static blocks, Onibi’s engine is extra like Zelda: Tears of the Kingdom. Construct a ship out of blocks, set sail with associates. Tomo function companions – they’re actual brokers that may terraform, work together, and dwell on the earth. Your Tomo adapts—exploring, battling, or simply chilling in its personal cozy house.
And it has terrain-based ARPG fight. You possibly can change between your POV and your Tomo creature. Use terrain and blocks strategically to achieve the higher hand. Unfold water to chill down a fireplace Tomo, then goal the water with an electrical assault for enormous injury. It’s all dynamic.