The collaboration of The Oatmeal cartoonist Matt Inman and online game designer Elan Lee has been a fruitful one. And I not too long ago caught up with Lee at our GamesBeat Subsequent 2024 occasion to speak concerning the journey they’ve taken with Exploding Kittens.
This wacky leisure franchise began as a card sport, with an idea so wacky that it broke information for elevating cash on Kickstarter. As a substitute of hitting their aim of $10,000, they raised $8.7 million from greater than 200,000 backers on the crowdfunding platform in 2015.
And this yr, it broke by the transmedia wall, because it was tailored from the cardboard sport and profitable video video games to a streaming present on Netflix.
The Netflix showrunners are Shane Kosakowski and Inman. The sequence can be government produced by Mike Decide, Greg Daniels and Dustin Davis of Bandera Leisure; Peter Chernin and Jenno Topping for the Chernin Leisure Group; and government producers and creators of the Exploding Kittens franchise, Lee and The Oatmeal’s Inman. There are 9 30-minute episodes within the sequence.
Exploding Kittens additionally not too long ago teamed up with Saber Interactive this yr to create Exploding Kittens VR, a digital actuality adaptation of the favored card sport. It’s prepared for the Meta Quest 3 and the Meta Quest 2 VR headsets. Up to now, it’s an instance of an IP that retains getting larger.
It is a journey I lined from its very starting. And it’s a narrative that simply makes me chortle and admire in so some ways.
Right here’s an edited transcript of our fireplace chat. It’s also possible to watch the video should you like. In case you take heed to Lee’s story, you’ll be able to inform he’s an important storyteller — one thing that transmedia has at all times wanted.
GamesBeat: Do you wish to fill us in in your background and a few of the favourite video games you’ve labored on.
Elan Lee: Out of faculty, I obtained employed by Microsoft to work on this loopy new thought that they had referred to as the DirectX Field. They employed me as a lead sport design and mainly gave our staff $200 million and mentioned please don’t screw it up.
That was how I obtained began within the video games business. That was 1999. I believe that’s proper. Someplace in there. We labored on the launch portfolio, the primary six video games. That’s how I obtained began, constructing six video games for Microsoft. From there I did a sequence of different issues. I labored on AR video games, a number of advertising and marketing initiatives, a sequence of six completely different startups.
GamesBeat: I bear in mind 42 Leisure. Making pay telephones ring throughout the nation.
Lee: Proper. That was a challenge referred to as I Love Bees. It was a radio drama constructed to advertise the launch of Halo 2. As a substitute of delivering it over the radio we delivered it over pay telephones, a whole lot of 1000’s of ringing pay telephones everywhere in the world. That was a enjoyable challenge, informed at a extremely fascinating time, when there was a possibility to inform tales in a brand new, inventive method. As a substitute of going ahead to a brand new platform, we determined to go backward to a really outdated one which was quickly going extinct.
From there I went again to Microsoft and helped them launch the Xbox One. I began because the chief design officer. From there I made a decision to strive one thing new and opened a card sport firm referred to as Exploding Kittens.
GamesBeat: Inform us about that transition. How did you meet and make this primary sport?

Lee: The sport began as an try and take a break. I used to be burnt out from working in digital for years at that time. I wanted a relaxation. I had left Microsoft. However I had this concept for a card sport. Quite simple. I teamed up with a good friend of mine, Matt Inman, who’s the creator of The Oatmeal. Let’s launch this factor on Kickstarter. We needed to boost $10,000. We had been going to meet it out of his storage. We’d purchase pizza and beer for all our pals, stuff some cardboard bins, and be performed. Perhaps we may promote 200 copies of this sport.
Instantly after that we went on the JoCo Cruise, a cruise for geeks mainly, sitting round and enjoying video games. We had very low aspirations for the sport. Once more, $10,000, 200 copies. We ended up, in 30 days, promoting greater than 219,000 copies of the sport, which raised nearly $9 million. That’s how we began an organization with none funding. No person has hit that document once more. For {dollars} individuals have crushed it, however so far as variety of backers, after 10 years we nonetheless maintain the document.
GamesBeat: There’s an fascinating element you may have now about what number of video games you’ll be able to ship in a yr in card kind, versus digital.
Lee: I actually like making card video games. After I labored within the online game business, we might work for someplace between two and 6 years on a sport earlier than we may launch it. I’m positive everybody right here can relate. Card video games are very completely different. We’ve got a three-person improvement staff. We will do about 15 video games a yr. What’s superb about that’s–though I really like all of those video games, it lets us mess around with very speedy prototyping. As soon as we’ve a sport concept that we like, we are able to get it on the market in entrance of actual individuals so rapidly. It appears like a luxurious.
Actually, as you allude to, the one limitation we’ve proper now could be market saturation. A sport lives or dies based mostly on social media adoption. If we put out too many video games we simply can’t get the phrase on the market.
GamesBeat: The transition from Exploding Kittens as a card sport–it offered very well. Then you definately introduced it to digital video games.

Lee: My premise by all of this has been–I preferred the Marvel mannequin. Marvel found out–they’ve been round 60 years. They found out that comedian books are very low-cost to provide. In the event that they put out loads of them, even when they’re not good at predicting which of them will take off, if not less than a few of them take off, they’re in a great place. Once they take off, many years later now that viewers has already invited these characters in. What meaning is, now they will begin making motion pictures, making toys, making video games, making theme parks – all of the actually huge stuff – with out having to begin at multi-million greenback investments. They’ll begin at a number of thousand {dollars} to get a comic book on the market and see what works. I really like that mannequin. That’s stunning.
As a substitute of pursuing a online game profession, which is the alternative of that mannequin – a excessive funding each single time, placing out only a few video games as a result of they’re so costly and time-consuming – board video games, you’ll be able to put out a ton of them. They’re tremendous low-cost. You may construct one with a extremely small staff. My emphasis has at all times been on together with characters. While you play the sport, you’re launched to a world. When you’re launched to a world, when you’re inviting these characters into your home and having a superb time with them, possibly you wish to see what comes subsequent.
That mannequin has been unimaginable. Now we’ve a Netflix present. Now we’ve individuals speaking to us about motion pictures. Now we’ve individuals speaking to us about theme parks. It’s all as a result of we printed little bits of cardboard.
GamesBeat: The distinction with Marvel is that your very very first thing was a spectacular hit.
Lee: That was not by design. However sure. I extremely suggest, for anybody trying to begin a brand new firm, simply have an enormous viral hit on Kickstarter.
GamesBeat: However you went to cellular video games. You went into completely different areas. How did you discover the fitting issues to do after the massive card sport hit?
Lee: I don’t fake to know the fitting factor to do. Let’s be clear. What’s essential to me is having step two and step three. Ought to the first step work – any person likes your card sport – have step two and step three able to go. Have the flexibility to port your sport to cellular. In case you have a look at our video games, we’re very cautious to be sure that each sport has characters that you would be able to sink your tooth into, or an IP that you just would possibly wish to dive deeper into. Even quite simple board video games, we put characters on the field particularly for this function.

Additionally, all of our video games put an emphasis on gamers being entertaining. The sport tries to be a software set, a humorous software set, however only a software set to make the gamers you’re enjoying with entertaining. You care about one thing a lot extra when it helps you kind bonds with the opposite individuals round you. That’s been the key to our success. Each sport hits on: make the individuals you’re enjoying with entertaining, and supply a world you’ll be able to dive deeper into in order for you, so we are able to proceed to construct that IP and create franchises.
GamesBeat: You’ve continued to make new card video games, versus, say, the Halo individuals. After Halo, all the pieces was Halo. However you’ve experimented with many board video games whereas Exploding Kittens continues to develop.
Lee: We’re a affected person firm. We’re clearly pushing Exploding Kittens. We’ve got the Netflix present. We simply launched a VR sport. We’re speaking about some stuff I can’t disclose but, however some huge, thrilling variations to develop that franchise. However simply specializing in that’s not that a lot enjoyable. It’s nice and we’ve groups engaged on that. However I’d moderately preserve constructing franchises.
I really like the concept that we are able to construct a model the place you see the title Exploding Kittens on a sport and also you suppose, “I have to have this. No matter what it is, it’s going to be a great experience.” That’s the guts and soul of our firm. That’s what I get probably the most enthusiastic about constructing.
GamesBeat: Inform us concerning the transmedia transfer to Netflix.
Lee: That was an fascinating second. As a result of we launched on Kickstarter, we had been worthwhile on day one, with none buyers. Which is nuts. That is my sixth startup. I’m very conscious of what a privileged place that’s. That’s exceptional. Due to the success of the corporate, we get approached by buyers on a regular basis. We’re on this privileged place the place we are able to simply preserve saying, “No. We don’t want money. We don’t need money, Thank you, but no thank you.”
Then sooner or later a man named Peter Chernin knocked on our door. For individuals who don’t know, Peter is a legend in Hollywood. In case you go and have a look at the credit of mainly each film you may have ever cherished, you will note his title there as a producer. He mentioned, “Look, I have this investment group, the Chernin Group. We want to invest in your company. But before you say no, here’s what we’re offering. You have built this thing probably as big as you can as a game company. You can keep putting out games that will still be incredible. But you’ll hit a ceiling as far as games. Board games have a limit. It’s time to start thinking about franchises. It’s time to start thinking about movies and TV and theme parks. It turns out that I, Peter Chernin, am the best in the world at that.”
I checked out my associate Matt. We each mentioned, “Yeah, that’s a good argument.” We took cash from them. It’s public info. He invested $40 million in our firm. That $40 million continues to be sitting within the financial institution. We didn’t want it. We haven’t touched it. However that’s not what we needed. We didn’t need the cash. We needed his involvement.

The day after we signed the deal he mentioned, “If you could make a TV show, who would be your ideal partner?” With out lacking a beat, we mentioned, “Mike Judge and Greg Daniels.” They labored on Beavis and Butt-Head, The Workplace, Workplace Area, King of the Hill, you title it. One of the best of the perfect. Peter laughed and mentioned, “Well, you guys really dream big here.” That was the top of that dialog. We went dwelling. The subsequent day he referred to as us up and mentioned, “We should have a meeting.” We went to his home, walked into his front room, and there on the sofa are Greg Daniels and Mike Decide.
They checked out us and mentioned, “Hey, nice to meet you. Peter tells us we would both be idiots if we didn’t work on this TV show with you. Where do we sign up?” That was the second day of the deal. Now we’ve a present on Netflix and it’s the quantity three rated present on this planet.
GamesBeat: Matt was very concerned in getting that off the bottom.
Lee: Matt, who created The Oatmeal, was the manager producer on the present. Which mainly means he’s the lead author, in Hollywood phrases. The 2 of us work very intently collectively. I design the video games. Matt designs the artwork. However when the present happened, he mentioned, “This is going to be a full-time job. I have to do this thing every day.” We needed to study to delegate in a short time. We needed to discover individuals who had Matt’s sensibility, his artwork model, and ramp up the staff. We knew that for 4 years, Matt was going to be tied up on this factor, and he was. He’s solely simply popping out of it. After the present launched, he took a break, and now he’s coming again. It’s been arduous. He needed to dedicate all the pieces to creating the present as nice as it’s.
GamesBeat: Between the 2 of you, this inventive useful resource is restricted. However you may have all these media alternatives.

Lee: We’re attempting to get higher at it. We notice we’ve created a bottleneck. We’re attempting very arduous to coach all of the those that we work with–not essentially to imitate us, however to foretell the sorts of selections that we might make and make these selections.
GamesBeat: We’re all aware of Robert Kirkman’s story. He’s the Strolling Lifeless man. He got here on stage to speak at considered one of our occasions. His firm Skybound has created its writers’ room, which is extra of a Hollywood factor than a sport factor. However have you ever explored the thought behind that? Having a bunch of people that keep it up the intent of the unique author.
Lee: For us, a writers’ room–we’ve writers’ rooms. However they operate a bit otherwise. We’ve needed to invent this as we go. Our writers’ room is a gaggle of sport designers. We’ll take 4 days locked in an area and we’ll simply play actually a whole lot of video games. The concept is, at any time when we’re performed enjoying a sport, there’s the identical query. Do you wish to play once more? 9 occasions out of 10 the reply is not any. Generally the reply is, “I want to play again, but what if…?” These are the video games we develop. We’re getting good at making that extra than simply my resolution. We’ve got a gaggle of 4 individuals who take part in these retreats and make these selections. I’m so grateful that they’re nearly as good at it as they’re, as a result of it takes loads of stress off me.
We then have separate writers’ rooms for themes of these video games. That’s the following step. We’ve got the sport design locked. We prefer it. We’re able to go. Now we’ve writers’ rooms that final a number of hours a day, three or 4 hours, to determine, what world ought to this sport stay in? Who’re the characters? How will we put a wrapper round this factor? In parallel, Matt and his groups are engaged on the artwork. As soon as we’ve a theme even vaguely strong, we begin producing tons and tons of artwork, on the lookout for the fitting match. Between these three processes, that’s how we produce 10 to fifteen video games a yr.
GamesBeat: Are you able to additionally cowl digital video games and future reveals by that type of course of?
Lee: Probably not. We’ve got companions for these issues. I’m very proud that we do nearly all the pieces in-house. That was a part of The Oatmeal. We’ve got 100 individuals working within the firm and so they’re principally manufacturing. They’re principally determining the right way to manufacture, distribute, and promote these video games. When it comes time to do VR or cellular apps or a TV present, we should go together with exterior individuals. We simply don’t have these sources. We haven’t constructed these groups but.
GamesBeat: It seems like this step was really easy for you man, nevertheless it’s taken many years for sport variations to catch on in Hollywood.

Lee: Completely. We needed to present there was an viewers. Now, I wish to be sure–this could not sound simple. Sure, we had a really fortunate success, however Matt constructed his viewers over a decade or extra. He satisfied individuals. “I have relevant things to say. They’re funny. Come back.” Then the sport designs needed to again that up. Exploding Kittens needed to construct our personal social media. All of these items needed to fall in line completely to ensure that locations like Netflix to say, “Yeah, we’ll pay a ton of money to produce this thing,” to ensure that Mike Decide and Greg Daniels to sit down on that sofa and say, “We heard we’d be stupid to not sign up for this thing, and we agree.” These are the negative effects of all that tough work, which largely goes unnoticed and invisible.
GamesBeat: What are a few of the new issues on the burner proper now? What’s coming subsequent?
Lee: We’re at all times interested by methods to broaden the present IP. We’re in talks about issues like theme parks proper now, which is nuts to me. We’re speaking about motion pictures. We’re speaking about extra video games. We’re speaking about methods to take a few of our different video games–Exploding Kittens, primary promoting sport on this planet. We’ve got two others proper now, Poetry for Neanderthals and Throw Throw Burrito, which have the quantity two and quantity 5 spots respectively. A ton of curiosity now. We promote a kind of video games each 4.6 seconds.
It’s unimaginable to see individuals come out of the woodwork saying, “What does the franchise look like?” As a substitute of being printed on cardboard, these characters may transfer round and have voices and stay in a world. What would that world appear to be? What would they sound like? I really like these conversations. One, it’s enjoyable to consider it, however two, it proves that–yeah, we put out 10 video games, however all it takes is one or two hits and we get to have these unimaginable subsequent step conversations.
Query: In case you needed to restart from the start once more, would you continue to select Kickstarter?

Lee: Kickstarter has modified quite a bit during the last 10 years. There’s loads of issues occurring. I believe the reply is not any, and right here’s why. When Kickstarter first began, everybody was excited. It was the brand new shiny factor. I at all times considered it like, you realize Q in James Bond? He has his secret laboratory with unimaginable innovations that nobody has entry to. That’s what Kickstarter was like. I backed greater than 400 initiatives. It was an unimaginable alternative to see these innovations and video games and flicks and all this new stuff.
Of these 400, about 100 have been delivered to me. I believe most individuals had that have during the last decade, which is so unlucky. Which means you stroll into this setting with an unbelievable alternative and it doesn’t ship.
I’ve seen that the successes on Kickstarter as of late are a lot smaller. Not essentially much less cash, however a lot smaller audiences. I believe it’s largely as a result of individuals have been burned there and refuse to return. New platforms are vital.
Query: Who’s shopping for on the market? What are they shopping for? I’ve been informed it’s full packages moderately than pitches as of late. However I’d wish to get your sense of what a backable package deal appears like.
Lee: I’m not the skilled right here, however I’ll inform you my expertise. We’ve shopped round our reveals to all the massive networks. Largely the streaming networks. The factor that sells as of late is your potential to say, “An audience will come.” They know the way fierce the competitors is true now. They know that they’re launching 5 reveals per week. That’s not value it to them except they suppose an viewers will present up. Greater than something, you need to say, “Here’s who’s going to talk about it. Here’s why they’ll talk about it. Here’s our proof.” In my view, that’s 100% of what gross sales are as of late.

Query: Your associate was a creator from the outset. Are you able to discuss how you consider IP partnerships, creators, and the way they play into getting that viewers?
Lee: Let’s have a look at that from the Kickstarter perspective. There have been two issues we did on Kickstarter, and I believe each are actually essential. One, Matt introduced an enormous viewers on day one. He’d been constructing that for 10 years. While you ask about discovering the fitting companions, the numbers are proper there. What number of followers? What number of reposts, what number of likes? All that stuff issues, as a result of everybody’s enjoying with the identical algorithms.
However I might argue that’s solely half the battle. The second half is your potential to have interaction an viewers afterward. Let me discuss our Kickstarter for a second. Day one, we made 1,000,000 {dollars}. That’s 100% The Oatmeal. He says, “I’m making a game for the first time ever” and his viewers reveals up. Day two and three we made some huge cash, however not practically a lot. Day 4, 5, six, nearly nothing. Everybody Matt may herald got here in on these first two days, after which nothing.
We had an choice. We may simply watch this factor die off and make $2 million. Astounding! We’re performed! Or we may strive one thing new. The brand new factor we tried, which is the essential second half of this, we mentioned, “What if we stop talking about money? This is crowdfunding. What if we put the funding part away and focus on the crowd part instead?”

The subsequent 25 days, we hosted a celebration on the web. We mentioned, “We will upgrade everyone’s game for free, not if you give us more money, but if you show us funny pictures.” We’ve got a personality in our sport referred to as Taco Cat. It’s a palindrome. Backward it’s the identical phrase. “Show us pictures of a real live taco cat.” A whole lot of individuals did it. We created a bunch of latest playing cards. “Show us a picture of 10 Batmans in a hot tub and what that means to you.” A ton of individuals did it. We upgraded the sport. We had individuals present up at cat shelters and undertake cats, so we upgraded the sport.
We mainly mentioned, “There’s a huge party, and everyone’s invited.” We by no means spoke about cash once more. As a stunning aspect impact, the numbers jumped from $2 million all the best way as much as $9 million. I believe that one-two punch–you want an enormous base to begin, to broadcast that enjoyable message. However you’d higher have that enjoyable message.