The emotional and generally controversial #1ReasonToBe panel is returning to the Sport Builders Convention. The session is going on in a local weather within the U.S. that will not really feel so welcoming this 12 months.
With U.S. President Donald Trump making an attempt to make variety, fairness and inclusion (DEI) unlawful, this sort of panel might run into outright hostility in some circles. However the girls on the panel — which frequently delivers inspirational private messages in regards to the journey to discoverin video games — are going ahead with the session this 12 months.
The session takes place for an hour at 11 a.m. Pacific time at Room 2002 within the West Corridor of the Moscone Heart in San Francisco on Thursday March 20. Laia Bee (CEO of Pincer Video games and president of the Uruguayan Sport Builders Affiliation), is returning because the moderator. Bee has participated within the panel a number of instances, together with on-line through the pandemic in 2021 and in-person final 12 months.
“The #1ReasonToBe panel is a very personal approach of each individual that participates. It’s important to give them a moment and the space to speak freely and to tell us what’s on their minds,” Bee stated.
This celebrated panel carries ahead the legacy of one in every of GDC’s most impactful variety panels, which was initially began by Brenda Romero and Leigh Alexander, and later carried on by Rami Ismail.
#1ReasonToBe showcases girls from rising territories throughout the globe, partaking in candid conversations about recreation improvement inside their respective and distinctive factors of view. Partly due to visa challenges for folks coming into the U.S., this 12 months’s panel has three Individuals on it, Bee stated in an interview with GamesBeat.
These shows won’t solely spotlight private motivations but in addition narrate their distinctive journeys in recreation improvement, relating elements of neighborhood, tradition, and alternatives inside their residence nations. This 12 months, it featured six girls from totally different components of the gaming world. They talked about why they’re recreation builders and the way it got here to cross.
The panelists included Laia Bee (CEO of Pincer Video games and president of the Uruguayan Sport Builders Affiliation); Javiera Sepulveda (QA at Kolibri), Kate Edwards (CEO of Geogrify and cofounder of SetJetters), Morgan Baker (recreation accessibility specialist at Digital Arts), Liana MacKenzie (proprietor and lead designer of Valorous Video games), Hanan Makki (cofounder of Qindeel Studio)
I’ve at all times loved this panel about empowered girls from rising markets telling their tales about their ardour for video games. It is a panel that’s wealthy within the historical past of GDC and the range actions which have helped evolve the trendy recreation trade.
In 2013, the #1ReasonToBe session was initiated by the longtime recreation developer Brenda Romero and recreation developer and former columnist Leigh Alexander to offer visibility to the work and ambitions of girls within the trade.
Three years later, former Vlambeer developer Rami Ismail gave it a brand new twist by together with geographically numerous folks — notably those that have had a tough time attending to GDC or getting onstage on the occasion. He gave a voice to underrepresented recreation builders from all around the world, together with Lual Malen, a former refugee who’s now engaged on video games.
In 2021, Laia Bee, cofounder of Pincer Video games and coordinator on the Latam Sport Builders Federation, organized the panel in hopes of mixing the visions of Romero, Alexander, and Ismail. She targeted on girls from totally different components of the world.
However the GDC determined in 2021 and 2022 to cancel the session as a result of different advocacy and variety programming was fulfilling the function of the #1ReasonToBe panel. Ismail stated he was livid about GDC’s determination to de-fund the panel, which required journey. And curiously sufficient, GDC introduced it again final 12 months in a session organized and moderated by Bee. She stated funding was restored for flying folks out.
Takeaway

GDC stated the #1ReasonToBe holds the ability to broaden the horizons of our trade and the worldwide challenges we confront. By offering insights into the often-overlooked realities and cultures, the panel sheds gentle on dimensions that aren’t conventionally seen to recreation builders. The meant viewers for #1ReasonToBe is the sport developer neighborhood that hungry for inspiration. It’s a symphony of numerous voices, notably spotlighting girls’s experiences throughout cultures. Final 12 months the session acquired an 89% glorious ranking.
What to anticipate this 12 months

This 12 months, organizer Laia Bee assembled girls to handle necessary matters resembling accessibility and what it’s prefer to be a deaf developer within the trade. The panel will do a deep dive into the journey of a developer in Saudi Arabia pursuing a profession in video video games, in addition to the experiences of a South American immigrant navigating life removed from residence and tradition. Moreover, discussions on feminine experiences in recreation improvement wouldn’t be full with out addressing trans illustration and its significance within the trade.
For the primary time, the panel is introducing the function of a “godmother.” This 12 months, Kate Edwards will share her #1reasontobe, bringing her experience and trade insights to the panel. This new function goals to attach panelists with key figures within the trade, offering steerage, help, and inspiration.
The group had a chat with Brenda Romero, the primary organizer of the panel. Sepulveda will cowl what it’s prefer to be an immigrant in Germany in addition to troublesome instances she had in Chile, with dying threats that the police wouldn’t examine. Mackenzie will speak about what it’s like being in an setting of hate and resistance, and what it’s prefer to be a trans girl making video video games.
The voices that couldn’t make it

Bee stated that organizing this panel is an amazing effort that takes months of planning. Bringing collectively girls from underrepresented areas—a lot of whom wouldn’t sometimes have the chance to attend GDC—is a big problem.
Bee famous that Makki is touring from Saudi Arabia to speak about her expertise as a recreation developer, whereas Sepulveda is a local Chilean who’s now dwelling in Germany. The remainder of the panelists are from the U.S. they usually signify voices within the accessibility neighborhood.
“It’s the manner it labored out as a result of really we had invited two extra, one from Singapore — Sherry Toh, a disabled journalist — and one other participant from Kenya. However the speaker from Kenya acquired her visa denied. That was when the panel organizers discovered Liana Mackenzie, a trans girl from the U.S. They usually additionally discovered Morgan Baker, a take a look at developer working for EA in accessibility.
“I felt Kate would be good as a godmother figure, like an expert from the industry, who would participate and also be there to support the rest of the panelists. So that’s how the three U.S. came up to participate this year,” Bee stated.
Yearly, feminine builders from distant areas face visa rejections, stopping their voices from being heard. This ongoing battle was beforehand tackled by former organizer Rami Ismail, and now Bee carries that accountability, tirelessly working to safe funding and help builders within the software course of.
That’s why it’s essential for folks to find out about this panel, attend it, share it, and help it. Its continued existence ensures that voices from outdoors the trade’s established order have the chance to be heard, acknowledged, and empowered.
Bee stated the panel takes greater than a 12 months to assemble. The group raises cash to assist pay for prices and the GDC offers cash as properly. In fact, there’s a political administration within the U.S. that has signaled it doesn’t care a lot for variety, fairness and inclusion, nor does it follow tolerance towards trans folks.
“In video games, we have so many topics about the underdogs, like trying to rebel against the system. I think that video games and game creators, more than ever, have to be the underdogs and the people who are willing to go there and tell their stories that we need more than ever, in terms of what is the political landscape looking like today in the world,” Bee stated.