Digital Arts and Hazelight Studios revealed Cut up Fiction, an action-adventure sport that pushes the boundaries of the co-op style additional than ever.
Developed by Hazelight Studios, the imaginative minds behind the 2021 Sport of the Yr winner with greater than 20 million items offered worldwide, It Takes Two, comes a singular co-op action-adventure cut up display sport the place gamers will leap between sci-fi and fantasy worlds. I believe it appears to be like wonderful.
The sport is about two writers, Mio and Zoe, with one writing a sci-fi story and the opposite writing a fantasy story. They’re thrown right into a simulation that retains shifting them backwards and forwards between the 2 worlds. Gamers will play as both character, with the cut up display displaying a sci-fi world on one facet and a fantasy world on the opposite at numerous occasions through the sport.
With a variety of ever-changing talents, gamers will tackle the roles of Mio and Zoe (named after Fares’ kids, who had been within the viewers) as they work collectively to take again their artistic legacies and uncover the facility of an surprising friendship.
“At Hazelight, we’ve been building co-op games for 10 years, and with every game we push beyond what players expect for action-adventure co-op games. I’m so proud of what we have built with Split Fiction. Let me tell you guys, it’s going to blow your mind,” stated Fares, Founding father of Hazelight Studios. “Because Mio and Zoe jump back and forth between sci-fi and fantasy worlds we’ve been able to do some really wild things with gameplay and storytelling. This is definitely our most epic co-op adventure yet.”
Fares confirmed me the sport behind closed doorways and I quizzed him about it. He stated the group has been engaged on the sport for 3.5 years, beginning simply after the completion of It Takes Two, which was a two-player co-op split-screen sport. He stated the group has change into snug with making such video games and is happy that just about nobody else is making the sorts of titles anymore.
“They meet this new tech company that can simulate their stories to life. They are amateur writers that get their hope to get their stories published. But once they get there, shit goes a bit sideways, and they get stuck in the same simulation. And they’re total strangers,” Fares informed me. “They don’t know each other. It’s kind of a buddy movie (story), you could say. It’s about two total strangers that end up in the same simulation. But the thing is, one of them writes sci-fi, while the other one writes fantasy. So you’re going to be jumping between a fantasy level and a sci-fi level and you play their own written stories.”
In Cut up Fiction, gamers will uncover a wide range of sci-fi and fantasy mechanics and skills. Escape a solar
that’s going supernova, problem a monkey to a dance battle, check out some cool hoverboard methods, battle
an evil kitty and trip the whole lot from gravity bikes to a sandshark. With worlds which are fully completely different
from one another, shocking challenges await gamers at each flip.
Mio and Zoe are contrasting writers, certainly one of sci-fi and the opposite of fantasy, who change into trapped of their
personal tales after being hooked as much as a machine designed to steal their artistic concepts. Leaping again and
forth between worlds, they’ll must work collectively and grasp a wide range of talents so as to break away with their reminiscences intact. They glitch backwards and forwards into one another’s worlds, as there’s something fallacious with the writer’s simulation. A lot of the dynamic between Mio and Zoe is tense, not in contrast to the preventing between the husband and spouse characters in It Takes Two.
“Friendships and great memories are made through playing amazing co-op games together – and no one
does it better than Hazelight,” stated Jeff Gamon, basic supervisor of EA Companions, in a press release. “We’re excited to continue our long-term partnership with Josef and his talented team to bring another innovative, collaborative adventure to life; one that continues to push the boundaries and redefine what players can experience together on and off the screen.”
A Hazelight Studios staple function, Pal’s Cross, which permits one participant who owns the sport to ask a
good friend to play at no cost, is again and pushed even additional with crossplay choices enabled for PlayStation,
Xbox and PC by way of Steam.
Cut up Fiction releases on March 6, 2025 on PlayStation 5, Xbox Collection X|S and PC by way of Steam, Epic
Video games Retailer and EA app for $49.99.
Creators of the Sport of the Yr 2021, It Takes Two, Hazelight is a a number of award-winning impartial
sport improvement studio primarily based in Stockholm, Sweden. Based in 2014 by Fares, movie director
and creator of the critically acclaimed sport Brothers: A Story of Two Sons. Hazelight is dedicated to
pushing the artistic boundaries of what’s potential in video games. In 2018, Hazelight launched A Means Out, the
first-ever co-op-only third-person action-adventure, as a part of the EA Originals program.
My interview with Fares

Requested why he teamed up with EA Originals once more, Fares stated it has labored out very properly up to now, as EA has a broad attain.
“If it’s isn’t broke, don’t fix it,” he stated.
Within the tutorial, I used to be capable of be taught quick. In my demo of the sport, I noticed that a lot of the interactivity was shade coded. If there was a purple RB lettering, that was meant for Mio and so I needed to hit my proper bumper on my controller to make use of my grappling hook to fly via an area rapidly. If it was inexperienced, it was meant for the opposite participant, Fares on this case, to make use of his controller to get Zoe to do one thing. You would run on the partitions like in Titanfall, and you possibly can leap on a rail and slide like in It Takes Two.
What was extraordinary was the efficiency at 60 frames per second. Although the sport is cut up display, it wasn’t sluggish. In cut up display video games, the rendering may be uneven as a result of two completely different scenes must be rendered on the similar time. However on this case, the sport moved quick — that’s essential because it’s an motion sport. You do issues like mash buttons or change tracks to keep away from a catastrophe.
Fares stated that the group has change into adept at making co-op and split-screen video games, they usually had been capable of make the more difficult process of preserving the efficiency excessive whereas weighing that in opposition to how good the whole lot seemed. And to me, the graphics had been fairly lush, as each worlds are lovely.
It’s cute as properly. There are a lot of facet quests and there’s one the place the writers are was pigs. One strikes ahead on fart energy. Their capabilities are at all times fairly completely different and that makes them must work collectively to resolve issues on this planet, even when they annoy one another. In a single half, Zoe needed to distract some sandworms that needed to eat anybody within the sand whereas Mio needed to dash throughout a stretch of sand. I was a giant gorilla for the sci-fi world and reworked myself into a giant fish in some components to progress via the panorama. Once you change between worlds, your clothes adjustments to suit the theme.
There’s an “unfinished” stage for one of many writers that turns into a spot the place you possibly can surf on the sand like within the previous SSX snowboarding video games. Throughout the entire time I performed the demo for the primary time, I used to be largely capable of sustain with Fares, who had performed it many occasions. That speaks to the intuitiveness of the gameplay.
Hazelight managed to this by rising from solely 60 individuals on It Takes Two to round 80 individuals on Cut up Fiction.
Requested how Fares’ group got here up with the zany concepts for the sport, he stated, “At Hazelight, we fuck shit up without fucking up.”
The sport might be possible round 15 hours to play, and it’s inbuilt Unreal Engine 5.
As for doing different kinds of video games, Fares stated he was not interested in any of the hyped developments in gaming, like blockchain, metaverse, AI and reside companies.
“Fuck that. That’s not my thing. No way,” he stated.