Borderlands 4 has some clear runway now that Grand Theft Auto VI is coming subsequent 12 months as a substitute of this 12 months.
The motion role-playing first-person shooter looter recreation (now priced at $70 as a substitute of the beforehand floated $80) is approaching September 12 on the Nintendo Change 2, PlayStation 5, Xbox Collection X/S and the Home windows PC.
I visited 2K’s Hangar 13 studio in Novato, California, and performed a few hours of Borderlands 4. I’ve been writing up my impressions this week. I additionally interviewed the inventive director of the sport, Graeme Timmins, about what his targets had been for the sport and the type of characters we’ll counter.
Like with GTA VI, there’s lots of pentup demand for this recreation. Gearbox’s Borderlands 3 got here out six years in the past in 2019. And Borderlands 4 was within the works even earlier than that title debuted. Randy Pitchford, CEO of Gearbox, stated the fourth title was the “most open and free recreation within the franchise thus far.
It takes place on a planet named Kairos, and gamers assume the position of a Vault Hunter who should lead resistance in opposition to a dictator named the Timekeeper and his military of artificial followers.
Kairos has 4 distinct, seamlessly linked areas to discover: the rolling hills of the Fadefields, the frigid peaks of Terminus Vary, the shattered lands of Carcadia Burn, and eventually the Dominion, the Timekeeper’s impenetrable fortress metropolis.
The sport has a brand new planet and an all-new solid which has nothing to do with final 12 months’s forgettable Borderlands film. I discovered the Vault to be notably tough, whereas the Fadefields had been extra open and enjoyable.
There’s lots of at stake on this title, as Take-Two acquired Gearbox in March 2024 for $460 million. That’s lots of cheddar, although it’s a lot lower than the as much as $1.3 billion that earlier proprietor Embracer paid for it. I loved taking part in each the single-player recreation, the time within the Fadefields part of the sport and the very tough (at the least from my perspective) part of the sport referred to as The Vault.
These new open world and aggressive sections of the sport could assist avid gamers see the worth of the $70 value, because the suggestion by Pitchford that it is perhaps an $80 recreation didn’t go over so nicely.
Right here’s an edited transcript of our interview.
GamesBeat: Are you able to go over among the targets, what you wished to do with Borderlands 4?
Graeme Timmins: My greatest purpose was to make it essentially the most seamless participant expertise ever. Not from simply second to second, but in addition stepping into co-op. I wished to ensure our foyer system was very user-friendly, seamless to leap in. When you’re into the sport, as few load screens as doable, no interruptions there. Similar factor for missions and rewards. As an alternative of getting to drop no matter you’re doing to get the reward, now it goes into your stock within the reward heart.
I really like fight. I need individuals to be in fight nonstop. Generally I’ve to remind myself that it’s okay for individuals to take a break. I wished it to be seamless, like getting out of your automobile at any time to go wherever you need. The important thing time period for me was seamless in that participant expertise.
GamesBeat: You’re choosing up ammo, as an example. You click on as soon as, however all the things flows by means of from there.
Timmins: Proper.
GamesBeat: On the totally different components we’ve performed, are you able to add context to these two? The Vault and the Fadefields?
Timmins: The Fadefields, that’s earlier within the recreation. In an actual recreation, you’ll have accomplished lots of the tutorialization at that time. At that time you’re able to go benefit from the recreation. We wished to introduce gamers to new characters. That’s the place you meet Rush. We wished this recreation to be extra pleasant to new individuals coming into Borderlands than ever earlier than.
As you proceed within the Fadefields, there’s that aspect mission with Claptrap, although. You continue to see acquainted faces from earlier Borderlands. However you don’t need to have performed earlier Borderlands to return in and revel in this one. The Fadefields type of units that up. Everybody’s on the identical taking part in area by way of the sport.
For the Vault, that represents issue, problem, an important loop. We wished to supply gamers with an opportunity to check their builds and expertise a much bigger, extra badass boss. That boss represents an actual large step for bosses in Borderlands. It has a number of mechanics. It’s not only a wall of injury. You need to dodge and grapple. We check you in additional methods than simply whether or not you have got good weapons. That’s a great instance of how we’ve leveled up the bosses right here in Borderlands 4.
GamesBeat: Echo made me consider Useless Area. You can simply go away it on the entire time. The consumer had the selection to go away it on or go away it off. Right here you utilize it the place you need.

Timmins: This construct is already three or 4 weeks previous. The sport modifications rather a lot proper now in a couple of weeks. Individuals will see this in future demos. We’ll let gamers, within the choices, decide how lengthy that echo path stays on. Whenever you faucet it, you may have it keep a bit longer if you would like. You’ll additionally have the ability to see a path drawn on the massive map as nicely. “Oh, I want to go to this place,” and also you’ll see the trail drawn out on the massive map.
Once more, I didn’t need it to be intrusive to the participant expertise. Simply tapping it shortly once you want it’s nice. It’s not simply a component that’s at all times distracting you. Actually, if we’ve carried out our job nicely, you may need a purpose, however I actually hope that one thing else will get your consideration and drags you off to go do one thing utterly totally different. To me, a profitable expertise is–you’ll have walked the entire space on foot and by no means even carried out a aspect mission or major mission, as a result of there was a lot stuff on the planet that stored your consideration. Then you definately’ll be on the other aspect of the map considering, “Okay, I want to go back and do my mission.” Get in your automobile and use that echo path to take you the place you wish to be. That, to me, could be a profitable expertise.
GamesBeat: The Fadefields, it felt like I could possibly be profitable simply utilizing one weapon. Taking pictures and never taking note of extra issues occurring. If that didn’t evolve–it felt like consistently switching weapons in opposition to a few of these enemies which are very totally different was obligatory. Even cryo versus radioactive–
Timmins: The Fadefields is extra commonplace fight. You’ll be able to take it at your individual tempo a bit. However yeah, the Vault, we wished to check your gear, check your motion talent. You do have to concentrate to these elemental results and actually play into these extra within the Vault than within the open world.
GamesBeat: Is a part of the Vault that you have to determine precisely what you’re up in opposition to and match up your weapons?
Timmins: We would like you to find it and be taught from it. We don’t wish to provide the solutions up entrance. After a few makes an attempt, you need to have an thought. That is the kind of enemies. They have an inclination to have shields or they have an inclination to have armor. You’ll be able to go and optimize your gear. I really want a shock weapon. I need a corrosive weapon. Possibly I need a piece of drugs that helps me unfold results. You may need a Maliwan weapon with ricochet bullets from Jakobs. Now you may unfold that elemental harm to extra enemies by capturing only one. There’s lots of gear recreation there. You’ll be able to additional and additional optimize your play model and finally work on that problem.

We nonetheless need gamers to have enjoyable. We’re not a punishing recreation. Should you die you respawn and simply spend some money. Then you definately strive once more. You’re by no means punished for failure. It’s only a query of what you may be taught from that and how one can optimize your construct and take a look at once more.
GamesBeat: What are veteran gamers going to note that’s totally different?
Timmins: Traversal is an enormous change. It’s been leveled up. I nonetheless have Borderlands 3 open. I’ll return and reference one thing. Not with the ability to leap, not with the ability to glide or grapple, these damage. It hurts my soul to not have these. The traversal has leveled up in a approach that’s elementary. Having the automobile at all times out there–as quickly as you wish to do one thing, leap in your automobile and go do it. That’s actually totally different.
I believe our motion talent system is tremendous approachable, however it’s far more expansive than ever earlier than. It’ll let gamers optimize their character construct. The purpose is you may play Vex and have Bother out, however in a four-player recreation, if all 4 of you have got Bother out, it might all nonetheless be basically totally different, how Bother works. Your motion abilities might nonetheless be totally different. There’s far more expression by means of the talent bushes than we’d ever had prior to now. These are the massive tickets.
GamesBeat: Within the Vault you could possibly get three Spectres out directly, I believe?
Timmins: For her Useless Ringer talent, you could possibly have any mixture of Spectres or Reapers. The concept is, Reapers are slightly extra about taking aggro, however they’re solely melee, whereas the Spectres are ranged they usually do a bit extra harm, however they don’t get as a lot aggro they usually take harm quicker. It’s about recognizing what’s in your fight. What do I would like? I’ve too many melee guys coming at me. I’ll use a bunch of Reapers to suck up their aggro. There’s only one badass? I can spawn all Spectres and we are able to attempt to hold that at vary and soften it down. That’s an instance of how you should use your motion talent on the fly and give it some thought greater than prior to now.
GamesBeat: The surroundings right here, are you able to discuss extra about that? The setting and the planet.

Timmins: Kairos is an all-new planet. As a part of breaking off from the previous and making this extra approachable, we wished everybody to begin on a brand new planet. You don’t need to have that historical past with Pandora. This planet had been underneath the position of the Timekeeper for a thousand years. He used these Vaults to lock down humanity on this planet and power them into his little good order.
Six years in the past, Elpis teleports into the sky and breaks this good veil of concord. Individuals notice there’s extra to actuality than they’ve seen. Just like the Truman Present. At that time individuals begin to query. There’s greater than this little world I do know. What’s occurring? They begin to discover their very own Vaults. Should you survive it, that’s nice. You may go loopy. However the planet begins to understand there’s greater than this little world, extra that they’ll exit and see. The Timekeeper begins to lose his super-tight grasp. He will get slightly extra determined. He’s keen to do some extra nefarious issues to maintain management.
The Vault Hunters–this hidden planet exhibits up in house they usually come on the lookout for a Vault. They discover extra than simply the Vault. They discover the Timekeeper. They discover this complete civilization. They get wrapped up into the story, breaking this group of individuals free in addition to discovering Vaults.
GamesBeat: Can we inform how large, how lengthy that is but?

Timmins: I don’t wish to discuss in regards to the size of the story. We like to inform good tales. We’ve got a reasonably prolonged marketing campaign that takes you thru all of Kairos. It’s our greatest world. We’ve packed it with essentially the most stuff to do. It was necessary to me that within the seamless world, it wasn’t simply large for the sake of being large. That’s not entertaining to me. I wished there to be significant actions and issues to do this are enjoyable. Like I stated, hop and skip round the entire world.
The portion of the Fadefields you performed was a fairly small a part of the sport. You didn’t even go to the perimeters. There was much more within the demo that you just didn’t see. Gamers ought to anticipate an enormous world that’s price exploring, that rewards exploration with new missions, new characters, new actions, new gear. At each step there’s one thing to do. You’re not checking off issues on an inventory. I hate that sort of gameplay. I wished it to be–naturally, what’s a seamless expertise for Borderlands? Borderlands is about fight, about loot, and about leveling up. Every part ought to circle again to that.
GamesBeat: Did you get in any intersection with the movie, or inspiration from the movie?
Timmins: No, I used to be not concerned in that. The sport is the sport and the film is the film. They’re utterly separate. I used to be too busy engaged on the sport to fret in regards to the film.
GamesBeat: How did you concentrate on the type of characters you wished to construct this round?
Timmins: In the case of the Vault Hunters, what was actually necessary–we at all times have these archetypes, just like the soldier or the Siren. We wished them to nonetheless be approachable. The soldier is an approachable character, type of point-and-shoot. We wished to have these archetypes, however then additionally inside these archetypes, play with totally different fantasies. The Siren is our first type of minion grasp. The soldier has a third-person motion talent with the Arc Knives. Regardless that, on the floor, they’ve those self same archetypes, we wished to twist them and alter them and do one thing new whereas nonetheless satisfying the core promise of a soldier as a point-and-shoot man, or the Siren utilizing magic powers.
We wished to meaningfully change it up, do one thing large and new this time. It would really feel slightly international at first, however it’s a Borderlands recreation by means of and thru. You’re killing dudes and getting gear.