Microsoft is shedding 650 extra individuals from the employees of its Xbox Video games division, based on new studies. Phil Spencer allegedly confirms the quantity in a memo despatched out to employees right now, clarifying that the roles are “mostly corporate and supporting functions” and that they have been lower in an effort to set the enterprise up for long-term success. That is the second main spherical of layoffs from the corporate, and places the full variety of lower jobs for Microsoft in 2024 at about 2,550.
GameFile and Bloomberg each reported on the layoffs, whereas IGN obtained a replica of Spencer’s memo to employees. Within the latter, Spencer says, “With these changes, our corporate and supporting teams and resources are aligned for sustainable future growth, and can better support our studio teams and business units with programs and resources that can scale to meet their needs. Separately, as part of running the business, there are some impacts to other teams as they adapt to shifting priorities and manage the lifecycle and performance of games.”
The Xbox video games division has suffered a number of such cuts and layoffs thus far this yr. In January, Microsoft lower 1,900 jobs throughout the Xbox, Bethesda and Activision Blizzard groups. In Could, Xbox shut down 4 studios — Tango Gameworks (which was later acquired and reopened by Krafton), Arkane Austin, Alpha Canine Video games and Roundhouse Studios (which was folded into ZeniMax Studios On-line).
All of those layoffs have been made following Microsoft’s acquisition of Activison Blizzard King. In January, Spencer stated the management had recognized areas of overlap and “ensured that we’re all aligned on the best opportunities for growth.” Equally, on this spherical of layoffs, he explicitly refers back to the acquisition saying, the corporate was “aligning our post-acquisition team structure.” Along with clarifying which roles have been being lower, Spencer additionally added, “No games, devices or experiences are being cancelled and no studios are being closed as part of these adjustments today.”
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These layoffs are the most recent in 2024, which has seen round 12,000 layoffs thus far (counting these layoffs from Microsoft) based on VideoGameLayoffs.com. Different main layoffs of the yr embrace Unity, Bungie, Sony, Eidos Montreal, Digital Arts, Take-Two Interactive and Riot Video games, amongst many others.
In a press release, the Communications Employees of America union stated, “Microsoft’s decision to lay off 650 video game workers is an extremely disappointing move from one of the world’s largest and most profitable corporations. This news comes just after Sony Interactive Entertainment subsidiary Bungie announced 220 layoffs in late July. While none of those who are losing their jobs are represented by CWA, we understand how devastating layoffs are to the workers and their families.”
“Every worker deserves a voice on the job and a say over the impact of job cuts,” stated Samuel Cooper, senior producer at World of Warcraft and member of WoWGG-CWA, in a press release. “While we would hope that a company like Microsoft with $88 billion in profits last year could achieve ‘long term success’ without destroying the livelihoods of 650 of our colleagues, heartless layoffs like these have become all too common. We stand in solidarity with everyone who lost their job today and encourage all video game workers to join with us and form unions so we can protect each other.”
Whereas union illustration doesn’t at all times shield in opposition to layoffs, collective bargaining does give staff a voice within the insurance policies that have an effect on them, together with how layoffs are dealt with, the CWA stated.