Chinese language sport writer NetEase raised fears with latest strikes that it’s unloading as a lot as all of its abroad holdings in U.S. sport corporations and elsewhere attributable to rising prices and different causes.
Such a transfer, which coincidentally is going on similtaneously China’s retaliation to U.S. tariffs, might ship earthquakes by means of the worldwide gaming trade and harm U.S. sport corporations particularly. Nevertheless, as soon as contacted by GamesBeat about these fears, NetEase denied it’s dismantling its far-flung investments and abroad sport studios.
Primarily based on our reporting, sport trade insiders mentioned that NetEase has been directed to divest its abroad holdings. Amongst NetEase’s massive latest hits is Marvel Rivals, however yesterday members of the Seattle workforce that developed the sport together with a workforce in China mentioned that they had been laid off. This was after the sport introduced in $136 million in its launch month of December.
However sources we interviewed mentioned that the Marvel Rivals workforce being fired by NetEase is simply the beginning. These sources mentioned the corporate is dropping its will to make video games utilizing abroad employees. A part of that motive is the excessive price of U.S. builders particularly. Another excuse is that China’s sport builders have additionally matured sufficient to make triple-A video games, as seen by the success of China-based Recreation Science’s Black Fable: Wukong, which has bought tens of tens of millions of copies.
It’s doable that NetEase plans to exit all worldwide investments and holdings, together with wholly owned studios. A few of that can occur by means of layoffs, and a few might occur by means of gross sales of studios. But it surely’s unlikely that NetEase will flip a revenue on these investments if it plans to behave rapidly. Once more, NetEase denied this, and we’ve included their statements under.
Primarily based in Hangzhou, NetEase is the second largest sport writer in China, publicly traded on Hong Kong Inventory Trade and NASDAQ. David Kaye, founding father of the enterprise capital agency F4 Fund, mentioned in an interview with GamesBeat that discuss of the retreat of China’s sport corporations was all around the present on the Cube Summit, the occasion that drew gaming’s elite to Las Vegas final week.
In a put up, Kaye mentioned, “China is in retreat: geopolitical tensions, some big bets not paying off and the whims of certain CEOs mean that a massive pullback has begun. One MAJOR strategic who has made dozens of investments in the past several years is reportedly pulling the plug and divesting ALL investments outside of China. Some will likely find buyers, others will not be so lucky.”
Different sources instructed us the agency in query is NetEase, and the dimensions of its impression may be very massive. Newzoo ranks the corporate because the No. 5 sport writer by income. Historically, 90% of NetEase’s gaming earnings got here from China and 10% from abroad. Simply two years in the past, William Ding, the corporate founder and present chief govt, spoke about plans to have worldwide sport income attain as much as 50%. NetEase govt Simon Zhu grew to become head of investments in 2016, and he elevated the investments dramatically.
Whereas Ding’s purpose might have successfully doubled the dimensions of the corporate, these goals could also be on pause.
The corporate has been investing steadily for years, placing cash into start-ups, progress stage sport corporations, as restricted companions into enterprise capital corporations, doing acquisitions, and beginning inner studios.
This exercise has buoyed the variety of studios and other people within the sport trade as we speak. NetEase put $100 million into Bungie, which later bought to Sony for $3.6 billion. NetEase backed Devolver Digital when it was began. And it anchored Makers Fund, which had $960 million in property below administration. NetEase purchased Quantic Dram and Grasshopper Manufacture outright.
These efforts have been led by Simon Zhu, based mostly in Seattle. However issues have soured internally.
Sources say Ding, NetEase’s CEO, has misplaced confidence in costly abroad groups. Add to that the success of Black Fable: Wukong, which illustrates that making triple-A video games in China could be less expensive than these from Europe, the US, and Japan. Within the case of Marvel Rivals, the workforce in China is anticipated to take over the dwell companies for the sport.
Gaming M&A slowed after the pandemic and is slowly coming again, hampered partially due to rate of interest insurance policies. Lots of the studios won’t discover patrons, and that can add to the already excruciating variety of job losses within the trade. Greater than 34,000 individuals have been laid off within the final 2.5 years, and greater than 900 have been laid off in January. Those that have been demoralized by these strikes have been hopeful that 2025 would carry higher information for the sport trade.
Kaye famous that South Korean corporations are filling the void by launching growth plans and funding new studios. Saudi Arabia’s Savvy Video games Group and its Scopely division are additionally searching for acquisitions. That might assist soften the blow for these searching for jobs or corporations seeking to be funded or acquired.
One supply instructed us that all the things that NetEase’s Zhu touched (all investments and holdings) have been going to be unwound.
NetEase’s trailing 12 months of gaming income is $11.7 billion. One query is whether or not the world situations — just like the rise of Chinese language triple-A sport improvement — might impression different corporations in China and trigger them to drag again as nicely.
NetEase denies it’s going to unload all of its properties
In an announcement to GamesBeat, NetEase moved allay fears it’s abandoning its non-Chinese language sport builders. The assertion mentioned, “As far as overseas business efforts are concerned, NetEase has not wavered in its global expansion plans. Our “two-pronged” strategy, proposed in 2022 (combining self-research and investments to discover abroad markets), continues to be actively progressing and yielding constructive outcomes. For titles developed by the self-owned studios, we efficiently launched video games like As soon as Human and Marvel Rivals in 2024. These initiatives display NetEase’s capacity, together with our gifted improvement groups, to supply high-quality video games liked by gamers worldwide. For 2025, we now have an intensive pipeline of titles in improvement, that includes a wide range of genres, together with FragPunk, Ananta and extra.”
Nevertheless, NetEase confirmed that it has performed a retreat in some respects. The assertion continued, “As part of our investment strategy, we started scaling down two of our studios at the end of 2024. This decision was based purely on business evaluations and was not influenced by other factors. And this represents only a small portion of our overseas studio portfolio. Our studios in North America, UK, Spain, and Japan all continue to refine and develop their ongoing game projects. Some additional background information that has not yet been shared to clarify our approach”
NetEase mentioned it’s establishing unified targets throughout studios. Whether or not abroad first-party studio or home ones, the targets and imaginative and prescient stay constant. The goal is to develop enjoyable, high-quality video games that gamers will take pleasure in; and give attention to the long-term improvement and steady operation of video games, offering gamers with a sustained, high quality gaming expertise and repair.
“We are very open and aim to leverage our company’s strengths and accumulated expertise to support all developers. In order to achieve this vision, we have implemented an evaluation process, which applies equally to all NetEase studios globally – both domestic and overseas,” NetEase mentioned.
In the meantime, the corporate mentioned the commerce struggle has not affected its technique but. The assertion mentioned, “Regarding the tariff trade war, yes of course we are mindful of any developments in international trade. However, our decisions have been based solely on business evaluations and not influenced by other factors. We highly respect our gaming community in the US and their love and enthusiasm for our games is valued and appreciated.”
Will the remainder of China observe swimsuit?

Tencent, which is the world’s greatest sport firm has trailing 12 months of sport income is $26.1 billion, together with $7.7 billion worldwide income and $18.4 billion of home Chinese language income. Tencent’s market worth is $599.7 billion. Primarily based on what we all know, Tencent will not be pulling again. However the atmosphere available in the market with Donald Trump imposing tariffs on Chinese language items — probably together with video games and Chinese language-made sport consoles — isn’t serving to with the general atmosphere. It additionally could not assist that the Biden administration in its remaining days categorized Tencent as a “Chinese military organization.” Tencent denied it was a navy firm.
Tencent is very invested in the USA, with 29% possession of Epic Video games and 100% possession of Riot Video games. Tencent has a whole bunch of sport corporations in its portfolio worldwide, together with the USA. NetEase is much much less depending on the US corporations and person base than Tencent. There have been different Chinese language corporations with US gamer prospects and a few which have invested in US-based studios, mentioned Lisa Cosmas Hanson, president of market analyst agency Niko Companions, in a message to GamesBeat.
She famous that in 2020 there was a CFIUS inquiry about Tencent’s possession of Riot and Epic, throughout the Biden Administration. There was concern concerning the privateness or safety of U.S. gamer information, however the considerations have been put to relaxation for essentially the most half, Cosmas Hanson mentioned. The investments differ tremendously from ByteDance’s possession of TikTok and the TikTok US matter that’s at the moment in dialogue between US and China. The distinction is primarily that Riot and Epic are U.S. corporations themselves.

“I do not see how a divestiture, if proposed or enforced, would be related to tariffs directly. I just don’t see it that way,” Cosmas Hanson mentioned. “Regarding tariffs, I have publicly responded to some industry observers who have posted on LinkedIn about their suspicions that the U.S. games industry will suffer because the Trump Administration will set tariffs on products from China, including consoles. My feeling is that even if it were a blanket tariff on all products manufactured in China, there would be a carve out for many items, including consoles. This happened in the past.”
However she famous that the tariffs, if carried out with out a carve out, can be a detrimental impression to the US and Japanese corporations (Microsoft, Sony, Nintendo) for tariffs on their consoles bought within the U.S. however manufactured in China, however don’t have any impression on China.
“So what is the point. These are not Chinese consoles or companies, just manufacturing in China,” she mentioned.
Tencent lately canceled a Splash Injury sport, and it additionally restructured Sumo Digital. But it surely has expanded as nicely within the West. As an example, in November 2024, Tencent acquired EasyBrain from Embracer and likewise acquired the UK studio House Ape in the identical month, mentioned Charles Yu, a accomplice at game-focused Pillar Authorized in Shanghai, in a message to GamesBeat.
And Tencent sources mentioned the agency could change into extra lively, as long as it doesn’t entice undesirable consideration.
Yu mentioned that he doesn’t assume it’s correct that every one Chinese language sport corporations will divest their U.S. or abroad sport properties. A few of the agency’s shoppers are thinking about U.S.
“However, it appears that Chinese game companies are less inclined to set up development teams in the U.S. or other Western countries due to concerns about high costs and management inefficiencies,” Yu mentioned. “I think it is probably true that NetEase is scaling back its overseas investments. A recent news indicated that NetEase laid off the entire overseas strategy investment team and shut down several studios in 2024. However, NetEase never officially announced this news.”
By market capitalization, NetEase is price $68.4 billion. It’s among the many world’s prime ten sport corporations (alongside Apple, Tencent, Google, Xbox, and Nintendo). NewZoo lists NetEase as No. 5 by annual writer income.
NetEase acts as native writer for Chinese language World of Warcraft (lately renewing that deal final 12 months with Microsoft) and Chinese language Minecraft. The change in technique is an enormous reversal of growth plans up to now.
In 2021, the China Audiovisual and Digital Publishing Affiliation inspired the native trade to make
abroad efforts. This was thematically in protecting the Belt and Highway Initiative of the Chinese language authorities. The nation’s technique is just like that of Saudi Arabia, which has licensed $37 billion in investments into gaming by means of its Public Funding Fund.
A public firm like indie writer Devolver Digital may need results if NetEase has to liquidate its 8% of Devolver’s inventory onto the market. NetEase additionally has a stake in privately held developer Behaviour Interactive.
Through the years, NetEase invested in corporations together with Bungie, Nagoshi Studio, Ouka Studios, Satelight, Grasshopper Manufacture, Humanoid Origin, Quantic Dream, One thing Depraved Video games, Reel Wolves, PlayPulse, Liquid Swords, Skybox Labs, Studio Flare, Anchor Level Studios, Unhealthy Mind Recreation Studios, PinCool, Youdao, Maestro, Xiaoice, Jobtong, Construct A Rocket Boy, MyDearest, Improbable Pixel Fortress, Worlds Untold, Jumpship, Second Dinner, Astrid Leisure, Kepler Interactive, BulletFarm, Sandsoft and T-Minus Zero Leisure.
It going to be advanced for NetEase if it does select to unwind.
As one govt mentioned, “There is no buyer for these shares.”
As for the U.S. video games trade, Kaye mentioned there’s new dry powder for VCs.
“While not on the scale of the go go years, LPs are continuing to deploy. A well-known Series A-focused gaming fund has just raised over $100 million in their first close, and there are reports of a large new media and entertainment focused fund backed by a major Korean company with a gaming focused partner who will be based in LA. They will focus mainly on Series B and later, filling an underserved spot in the capital stack,” Kaye mentioned.
“In general, I think the entire game industry is still feeling the impact of over-expansion during the Covid,” Yu mentioned. “Many studios may face challenges or be at risk if their next flagship game underperforms. For NetEase, I anticipate a significant improvement in their financial performance in Q4 2024 and Q1 2025, driven by the successful launch of Marvel Rivals and Yan Yun Shi Liu Sheng in December 2024.”
Yu added, “Chinese game companies remain highly motivated to explore overseas markets, and we may see more overseas headquarters established by these companies for game publishing. However, it is likely that Chinese game companies will slow down their investments in overseas studios. The global success of games developed by Chinese studios, such as Black Myth: Wukong, Marvel Rivals, and Delta Force, has boosted confidence in their domestic capabilities. As a result, I expect Tencent, NetEase, and other companies to allocate more resources to their China-based teams or local studios.”