OK, this isn’t a drill. The robots are coming.
Nvidia introduced a portfolio of applied sciences to supercharge humanoid robotic improvement, together with Nvidia Isaac GR00T N1, the world’s first open, absolutely customizable basis mannequin for generalized humanoid reasoning and abilities.
The opposite applied sciences embrace simulation frameworks and blueprints such because the Nvidia Isaac GR00T Blueprint for producing artificial knowledge, in addition to Newton, an open-source physics engine — underneath improvement with Google DeepMind and Disney Analysis — purpose-built for creating robots.
Out there now, GR00T N1 is the primary of a household of absolutely customizable fashions that Nvidia will pretrain and launch to worldwide robotics builders — accelerating the transformation of industries challenged by world labor shortages estimated at greater than 50 million individuals.
“The age of generalist robotics is here,” stated Jensen Huang, founder and CEO of Nvidia, in a press release. “With Nvidia Isaac GR00T N1 and new data-generation and robot-learning frameworks, robotics developers everywhere will open the next frontier in the age of AI.”
The corporate unveiled the information throughout Huang’s keynote speech on the GTC 2025 occasion.
“This could be the biggest industry of all,” Huang stated.
He famous the reinforcement studying and verifiable rewards (within the type of physics) will drive the robotic expertise ahead.
“We need a physics engine designed for fine-grained soft and rigid bodies,” he stated. “We need it to be GPU accelerated so these virtuals can live in super linear time.”
The GR00T N1 basis mannequin contains a dual-system structure, impressed by ideas of human cognition. “System 1” is a fast-thinking motion mannequin, mirroring human reflexes or instinct. “System 2” is a slow-thinking mannequin for deliberate, methodical decision-making.
Powered by a imaginative and prescient language mannequin, System 2 causes about its surroundings and the directions it has obtained to plan actions. System 1 then interprets these plans into exact, steady robotic actions. System 1 is skilled on human demonstration knowledge and a large quantity of artificial knowledge generated by the Nvidia Omniverse platform.
GR00T N1 can simply generalize throughout frequent duties — similar to greedy, transferring objects with one or each arms, and transferring objects from one arm to a different — or carry out multistep duties that require lengthy context and mixtures of normal abilities. These capabilities could be utilized throughout use instances similar to materials dealing with, packaging and inspection.
Builders and researchers can post-train GR00T N1 with actual or artificial knowledge for his or her particular humanoid robotic or activity.
In his GTC keynote, Huang demonstrated 1X’s humanoid robotic autonomously performing home tidying duties utilizing a post-trained coverage constructed on GR00T N1. The robotic’s autonomous capabilities are the results of an AI coaching collaboration between 1X and Nvidia.
“The future of humanoids is about adaptability and learning,” stated Bernt Børnich, CEO of 1X Applied sciences, in a press release. “Nvidia’s GR00T N1 model provides a major breakthrough for robot reasoning and skills. With a minimal amount of post-training data, we were able to fully deploy on NEO Gamma — furthering our mission of creating robots that are not tools, but companions that can assist humans in meaningful, immeasurable ways.”
Among the many further main humanoid builders worldwide with early entry to GR00T N1 are Agility Robotics, Boston Dynamics, Mentee Robotics and Neura Robotics.
Nvidia, Google DeepMind and Disney Analysis Concentrate on Physics

Nvidia introduced a collaboration with Google DeepMind and Disney Analysis to develop Newton, an open-source physics engine that lets robots learn to deal with complicated duties with larger precision.
Constructed on the Nvidia Warp framework, Newton will probably be optimized for robotic studying and suitable with simulation frameworks similar to Google DeepMind’s MuJoCo and Nvidia Isaac Lab. Moreover, the three firms plan to allow Newton to make use of Disney’s physics engine.
Google DeepMind and Nvidia are collaborating to develop MuJoCo-Warp, which is predicted to speed up robotics machine studying workloads by greater than 70 instances and will probably be out there to builders by way of Google DeepMind’s MJX open-source library, in addition to by way of Newton.
Disney Analysis will probably be one of many first to make use of Newton to advance its robotic
character platform that powers next-generation leisure robots, such because the
expressive Star Wars-inspired BDX droids that joined Huang on stage throughout his GTC
keynote.
“The BDX droids are just the beginning. We’re committed to bringing more characters to life in ways the world hasn’t seen before, and this collaboration with Disney Research, Nvidia and Google DeepMind is a key part of that vision,” stated Kyle Laughlin, senior vice chairman at Walt Disney Imagineering Analysis &
Growth, in a press release. “This collaboration will allow us to create a new generation of robotic characters that are more expressive and engaging than ever before — and connect with our guests in ways that only Disney can.”
Nvidia and Disney Analysis, together with Intrinsic, introduced an extra collaboration to construct OpenUSD pipelines and greatest practices for robotics knowledge workflows.
Extra Knowledge to Advance Robotics Publish-Coaching
Massive, numerous, high-quality datasets are important for robotic improvement however expensive to seize. For humanoids, real-world human demonstration knowledge is proscribed by an individual’s 24-hour day.
Introduced immediately, the Nvidia Isaac GR00T Blueprint for artificial manipulation movement technology helps tackle this problem. Constructed on Omniverse and Nvidia Cosmos Switch world basis fashions, the blueprint lets builders generate exponentially giant quantities of artificial movement knowledge for manipulation duties from a small variety of human demonstrations.
Utilizing the primary parts out there for the blueprint, Nvidia generated 780,000 artificial trajectories — the equal of 6,500 hours, or 9 steady months, of human demonstration knowledge — in simply 11 hours. Then, combining the artificial knowledge with actual knowledge, Nvidia improved GR00T N1’s efficiency by 40%, in contrast with utilizing solely actual knowledge.
To additional equip the developer group with invaluable coaching knowledge, Nvidia is releasing the GR00T N1 dataset as half of a bigger open-source bodily AI dataset — additionally introduced at GTC and now out there on Hugging Face.
Availability

Nvidia GR00T N1 coaching knowledge and activity analysis eventualities at the moment are out there for obtain from Hugging Face and GitHub. The Nvidia Isaac GR00T Blueprint for artificial manipulation movement technology can also be now out there as an interactive demo on construct.nvidia.com or to obtain from GitHub.
The Nvidia DGX Spark private AI supercomputer, additionally introduced immediately at GTC, offers builders a turnkey system to increase GR00T N1’s capabilities for brand new robots, duties and environments with out intensive customized programming. The Newton physics engine is predicted to be out there later this yr.
At GTC 2025, Nvidia will maintain Humanoid Developer Day classes, together with:
● “An Introduction to Building Humanoid Robots” for a deep dive into Nvidia Isaac GR00T;
● “Insights Into Disney’s Robotic Character Platform” to learn the way Disney Analysis redefines leisure robotics with BDX droids;
● “Announcing Mujoco-Warp and Newton: How Google DeepMind and Nvidia are Supercharging Robotics Development” for a deeper look into these new applied sciences and the way Google deploys AI fashions to coach AI-powered humanoids for real-world duties.