We’re excited to unveil our agenda for our much-anticipated GamesBeat Insider Collection: Hollywood and Video games convention.
And I’m excited to say that the occasion is totally offered out.
The half-day occasion can have a collection of cross-industry talks on the convergence of interactive leisure and mainstream leisure. The occasion, emceed by Susanna Pollack, president of Video games for Change, will start with a breakfast session beginning at 8 a.m. on December 12 and can run by way of 1 p.m. Pacific time on the Clive Davis Theater on the Grammy Museum at LA Dwell in downtown Los Angeles.
It isn’t affiliated with The Sport Awards, however it is going to happen a stone’s throw away and on the identical day in order that guests can take advantage of their time in Los Angeles. We’ll have loads of time for networking with our viewers of movers and shakers within the recreation {industry}. (You probably have signed up and may’t make it, please tell us as that can open up a spot for another person).
Our theme — the intersection of Hollywood and video games
Because the leisure panorama continues to evolve, the strains between totally different mediums blur greater than ever. We are going to discover this dynamic convergence, highlighting how the worlds of movie, music, tv, and video video games are more and more interwoven. This 12 months’s theme, “The Intersection of Hollywood and Games,” focuses on the wealthy and collaborative relationships which have shaped between these industries, driving innovation, creativity, and cultural influence. Attendees will achieve insights into how these collaborations are shaping the way forward for leisure, offering distinctive experiences that transcend conventional boundaries.
The run of present
8:00 a.m. – 9:00 a.m.
Doorways open for registration/breakfast. Introduction by emcee Susanna Pollack, president of Video games for Change
8:55 a.m. – 9:00 a.m.
Welcome by Dean Takahashi, lead author for GamesBeat
9:00 a.m. – 9:25 a.m.
Girls in gaming and Hollywood
Erika N. Ewing, inventive lead for Lionsgate Video games; Bridget Stacy (moderator), VP of selling for Xsolla; Amanda Kruse, Head of Movie & Tv at Devolver Digital and Head of Enterprise Growth at Large Fan, the Devolver publishing label
9:25 a.m. – 9:55 a.m.
From Mods to Mainstream: How Person-Generated Content material is Shaping the Way forward for Gaming and Media
The rise of user-generated content material is revolutionizing the best way video games and media are created, consumed, and expanded upon. This session will discover the evolution of transmedia storytelling and the rising function of mods as catalysts for IP progress and longevity, whereas additionally delving into how mods and different user-generated content material (UGC) experiences are redefining the way forward for gaming. Video games like Roblox, Fortnite, and ARK: Survival Developed have efficiently tapped into community-driven creations to increase their lifespans, deepen participant engagement, and drive income. Moreover, we’ll discover how manufacturers can embrace UGC to attach with avid gamers by way of genuine and immersive experiences.
Uri Marchand, CEO of Overwolf
Nick Tuosto (moderator), cofounder of Griffin Gaming Group and founding father of GoodGame Advisors
Nate Spell, CEO of Barrier 4
Eugene Evans, SVP of digital technique and licensing at Hasbro’s Wizards of the Coast
9:55 a.m. – 10:20 a.m.
The Golden Age of Adaptation: Why Films and TV Collection Impressed by Gaming IPs are Thriving
We’re residing in the perfect time ever for motion pictures and TV diversifications of interactive leisure! Whether or not it’s your favourite online game turning into a blockbuster movie or inspiring a pop culture-shifting streaming collection, diversifications are all over the place—and more and more greater high quality. This panel dives into why now could be the proper second for these inventive mashups, the magic of bringing tales to life in new methods, and the wild trip of turning video games into motion pictures or the following hit present. Be part of us for a enjoyable have a look at how these two worlds are colliding like by no means earlier than!
Tasha Hou, showrunner, Tomb Raider Animated Collection
Jacob Robinson, CEO of TV/Animation home Line Mileage, government producer for Tomb Raider
Dmitri Johnson, cofounder of Story Kitchen
Moderator: Amanda Kruse, Head of Movie & Tv at Devolver Digital and Head of Enterprise Growth at Large Fan, the Devolver publishing label
10:20 a.m. – 10:45 a.m.
Cracking SVOD and the Silver Display screen: How video video games turned Hollywood’s latest obsession
Matthew Ball interviews two of the pre-eminent producers of Hollywood online game diversifications, Roy Lee (Minecraft, God of Conflict, Bioshock, It, The Departed, Godzilla vs. Kong, Dungeons & Dragons, Warhammer) and Carter Swan (The Final of Us, Twisted Metallic, Uncharted, God of Conflict, Ghost of Tushima) about staying true to followers, navigating the variations between linear and non-linear mediums, and the rising function of gamemakers within the inventive course of.
Matthew Ball, CEO of Epyllion
Carter Swan, senior producer of IP enlargement at PlayStation at Sony
Roy Lee, founding father of Vertigo Leisure and lead on God of Conflict movie adaptation
10:45 a.m. – 11:05 a.m.
Break
11 a.m. – 11:25 a.m.
Bringing Manufacturers & Celebrities into the brand new world of Gaming
Manufacturers and celebrities are coming into and interacting with video games like by no means earlier than. The Sandbox is among the leaders of this intersection, having labored with over 400 prime manufacturers, celebrities, and IPs together with the likes of Gucci, Snoop Dogg, Assault on Titan, King Kong, Paris Hilton, and lots of extra. The Readyverse, co-founded by the creator of Prepared Participant One, counts names reminiscent of FIFA, Reebok, and Warner Bros Discovery as a part of its new gaming expertise, OPEN. Study extra about what attracts companions to those platforms which are re-defining the gaming style in addition to the progressive methods they work collectively
Sebastien Borget, COO and cofounder of The Sandbox
Adam Orth, chief producer officer of Readyverse Studios
Sibel Sunar (moderator), founding father of Fortyseven
11:25 a.m. – 11:50 a.m.
The Craft of Adaptation: Bringing Sport IP to Life on TV
Discover the artwork and technique of adapting beloved recreation worlds for tv. Sharon and Scott will focus on what makes a recreation appropriate for adaptation, learn how to choose the appropriate inventive companions, and the distinctive challenges and alternatives in translating interactive experiences to a linear format. Achieve insider views on the variations between movie and TV growth, classes discovered from the acclaimed Fallout adaptation, and what it takes to forge robust partnerships between recreation builders and TV manufacturing groups. Learn to bridge the hole between gaming and TV audiences, making a cohesive, participating expertise for each communities.
Sharon Tal Yguado, founder and CEO of Astrid Leisure
Scott Farris, Sr. Growth Govt, Amazon MGM Studios & Prime Video
11:50 a.m. – 12:10 p.m.
Why video games are working, and can proceed to work, for Hollywood
Ari Arad is a Hollywood producer, first serving to to carry superheroes to the massive display. Now, he’s specializing in serving to adapt lots of the largest gaming franchises on the earth. On this fireplace chat, Ari will focus on why gaming is lastly working in Hollywood regardless of the challenges of constructing the leap throughout severely totally different media.
Ari Arad, cofounder and president at Arad Productions, maker of movies like Uncharted and Borderlands
Mike Minotti, managing editor of GamesBeat
12:10 p.m. – 12:35 p.m.
How Scopely’s working system powers a “learning machine” tradition
Be part of Eunice Lee, Chief Working Officer of Scopely, the No. 1 cell video games firm within the U.S., as she shares insights into how Scopely has constructed a world-class staff that excels in a globally distributed and cross-cultural surroundings. Famend for its iterative and progressive strategy, Scopely’s distinctive “operating system” and fixed “learning machine” mindset empower groups throughout time zones and disciplines to drive success. This philosophy has formed an award-winning portfolio of video games, together with the quickest recreation to succeed in $3 billion in income and probably the most profitable cell recreation launch ever, Monopoly Go! together with Star Trek Fleet Command, Marvel Strike Pressure, Stumble Guys, and extra.
Eunice Lee, COO of Scopely;
Shelby Moledina, movie director, Glowy Pixels Leisure
12:35 p.m. – 12:59 p.m.
From 2024 to 2025: What’s Subsequent For Video Gaming
Matthew Ball, CEO of Epyllion
Dean Takahashi, lead author for GamesBeat
12:59 p.m. – 1 p.m.
Closing remarks
Dean Takahashi, lead author for GamesBeat