Quick Journey Video games this week launched its new VR first-person shooter/hide-and-seek sport, Model, on the Quest Retailer and Steam. That is the studio’s first multiplayer title, in addition to the primary unique sport developed in-house since 2019. It’s been in early entry for a time on the Quest 3, and at launch it comes with crossplay and customized modes. GamesBeat each performed the sport and spoke with Quick Journey’s CEO on the launch of its new IP.
Quick Journey has labored on VR titles for a number of years, however most not too long ago it’s revealed video games based mostly on Paradox Interactive properties: Cities VR, Ghost Indicators: A Stellaris Sport and Vampire: The Masquerade — Justice. The studio additionally publishes VR titles made by different studios, together with 2024’s Venture Demigod by Omnifarious Studios. Model, however, is certainly one of Quick Journey’s personal new properties.
GamesBeat bought the possibility to preview Model’s gameplay earlier than its launch. It’s primarily a mix of hide-and-seek and freeze tag: One facet performs Brokers, people with sensors who search ranges by which different people are frozen in time. The opposite facet performs Mannequins, alien beings who can pose as frozen people, however can’t transfer as soon as they do. Brokers attempt to hunt down and shoot Mannequins, whereas Mannequins attempt to contact Brokers. Whichever facet “tags” the opposite crew out wins that spherical.
I performed either side throughout my preview, and either side had their strengths. The Model gameplay is a enjoyable train in seeing how a lot one can appear to be an NPC — and the maps are populated be sufficient of them that I doubt any participant will be capable to memorize all the precise NPC places. Nevertheless, it additionally requires endurance, as Mannequins are very seen after they break stealth in line-of-sight. The Agent gameplay, in the meantime, seems like taking part in the protagonist of a horror sport.
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Quick Journey on making its first unique multiplayer title
GamesBeat additionally spoke with Oskar Burman, Quick Journey Video games CEO, about Model’s growth and inception. In accordance with Burman, the idea of posing was one of many founding concepts behind the sport: “We had this great idea of posing, and that you needed these poses that you could only do in multiplayer. Mixing that with a multiplayer component, that basically turned in Mannequin. We started prototyping the game about three years ago, with a very small team that ideated rapidly and tested out really different things… We’re so happy to be back in our own IP again. We’re kind of back to our original reasons for founding the company.”
Burman added that the founders of Quick Journey had beforehand labored on multiplayer titles at DICE, including that, when the corporate entered the market, many video games had been comparatively brief. “This was 2016, 2017 that the first VR wave happened. And many, many games were 30 minutes to an hour, and then you were done with them. And we felt like, if this is ever going to be a great gaming market, then there needs to be longer ‘real games’… Over the last couple of years, we’ve seen a number of really great multiplayer games in VR take off. You’ve reached this critical audience of gamers that are looking for multiplayer games. So we’re really happy to be able to now, you know, go into multiplayer because we think the market is ready for it.”
Burman expanded that the marketplace for VR titles has expanded within the previous 12 months. “There’s been an influx of a younger demographic entering the VR games space and looking for these kinds of multiplayer, social playground experiences, and I think Mannequin could fit quite well there. But there’s also the demographic that we have always been building games for: The hardcore VR gamers, who hopefully also find something interesting in this game. I think those two audiences should be able to like this game. It’s definitely a very interesting time in the VR gaming space right now.”