Making video games is a bit like a real-time technique recreation. And generally you need to change course.
Relic Leisure, which is newly unbiased after spinning out of its earlier proprietor Sega, is now charting a brand new course as an indie maker of real-time technique video games and smaller “adjacent” genres of video games.
Relic Leisure was based in Vancouver, Canada, in 1997. It has made massive video games like Firm of Heroes (2006), Firm of Heroes 2 (2013), Warhammer 40,000: Daybreak of Warfare and Homeworld. However Relic’s guardian firm THQ faltered. Sega acquired Relic in 2013 through the chapter proceedings for THQ. Throughout that earlier period, Sega made massive investments into RTS video games with its acquisition of Artistic Meeting, maker of the Whole Warfare video games, which Sega had bought in 2005.
Relic labored on a number of titles for Sega, however its flagship recreation, Firm of Heroes 3, got here out in February 2023. After it shipped, Relic needed to downsize its workers and Sega spun it out as a separate firm in April 2023.
“I joined then because I believed deeply in the potential of rallying great people, an amazing history of games and some proprietary technology that led the studio to make great games,” Dowdeswell mentioned. “I believe that the combination of all that potential in the studio plus the support of Sega was a great starting point for putting Relic back on the map.”
He added, “That’s the same spirit I have 11 years later in a new chapter. The studio is independent again and the studio has innovated for its whole existence. The ability to tap into that is best served with Relic as an independent studio.”
Life as an unbiased
Dowdeswell has been round at Relic since 2013, simply after Sega acquired the studio after the chapter.
Relic has an excellent pedigree as an RTS firm. It owns the Firm of Heroes mental property, which was first created by Relic in 2006 with the primary recreation. Firm of Heroes 2 got here out in 2013, and Firm of Heroes 3 debuted in 2023.
In the meantime, the Daybreak of Warfare/Area Marine IP is owned by Video games Workshop. The previous video games are nonetheless catalog titles being offered by Relic. Dowdeswell mentioned Video games Workshop has been a powerful supporter. And whereas Relic developed Age of Empires IV, that IP is owned by Microsoft.
“The opportunity we have here is to crack the case of where RTS needs to go next,” Dowdeswell mentioned. “We’ve definitely seen really highly engaged multiplayer audiences. But it is limited when we talk about Company of Heroes, for example. This is a game set in World War II, which limits the audience to some degree. It’s an RTS which further limits the audience. And when we internally talk about what the barriers are for us, broadening that audience is big. How do we bring new players in? How do we reach players?”
Staging a comeback

The corporate has just below 100 individuals now, with most of them in Vancouver, Canada, although there may be some hybrid work. There’s no in-office mandate.
The corporate is about up for self-funding for the time being. The DLC and smaller video games that it’s publishing will assist it construct “new muscles” when it comes to constructing video games in a sustainable approach, Dowdeswell mentioned.
“The fact that we are releasing things out of the studio, updates to existing games and new stuff, plus controlled growth, is very positive for us,” Dowdeswell mentioned. “And some of those people are returning– people who left the studio and are now back. So it’s feeling a lot better.”
There are a handful of RTS recreation makers round nonetheless, some older like Artistic Meeting and a few newer. The vary and scope is broad. There are larger RTS video games and smaller ones as properly. The corporate has studied the market to know the place gamers are going.
“We definitely strongly believe there is a market and there are players out there,” he mentioned. “It’s our job to give them the next great RTS.”
Rising prices

He famous that challenge budgets have been rising. Which means extra danger, and it’s tougher to foretell business success in comparison with the previous. Particularly, real-time technique has grow to be a smaller a part of the market and it is smart to create such video games as an unbiased firm, moderately than part of a big triple-A recreation firm.
“There is still a market for RTS and obviously Relic is known for that genre. It’s certainly not the dominant genre today as it was in 2000. We’ve seen that change. But there’s still an audience for it.”
The corporate can amass a large finances for an RTS and goal for a very good consequence.
“As an independent studio, we have to walk this line of being a fairly well-known studio with a long history and also hope to that player affection for an indie example in terms of where we are going,” he mentioned. “We still relic and that’s really important to me. We have a history of high-quality games that have long persistent multiplayer communities.”
He added, “We’re not going to lose that. We’re not walking away from that and in fact I believe it’s partly our responsibility but it’s also something we’re really excited to do. We will chart that next step for the RTS genre. What is the future of RTS? Our games have definitely built sequel upon sequel where we flex. We can decrease that cognitive load and decrease the barrier to entry for new players.”
The corporate gained’t stroll away from its current participant base. The corporate will do product-market exams and determine the path to go along with its smaller video games, Dowdeswell mentioned.
“If we have an Achilles heel as a studio, it’s the fact that it takes us a long-time games. As far as AI tools to improve game development, Dowdeswell said it’s early days in terms of investigating that. There’s nothing concrete to report, he said. that has a number of undesirable effects,” he mentioned.
The corporate can lose traction and relevance with gamers and the market.
“You lose the ability to act when there are opportunities that come up in terms of new platforms, new services. We definitely want to tackle that, as I mentioned with our Relic manifesto for the future of RTS. But another way is making more indie style games, slightly more experimental, taking some chances and I dare say having a little bit more fun with development when we can.”
Self-funding smaller video games with a quicker improvement cycle

Now the corporate is engaged on one thing known as Relic Labs.
“We can take some chances but again set the expectation that those games are smaller in scope and scale and not necessarily traditional RTS games,” mentioned Dowdeswell. “They might be adjacent to that genre, certainly within our wheelhouse as a strategy studio. Releasing those games on a much more frequent basis. We’re staying close to the players, staying close to the communities we’re trying to create and learning along the way.”
When you could have lengthy improvement cycles, you miss out on the power to study ceaselessly and make contact with gamers. Now there are some things coming in 2025 and Relic will each help its current video games with a number of updates for Firm of Heroes 3, which got here out in February 2023.
“It’s not just patches and bug fixes. It’s features and content and that’s all coming this year as well,” he mentioned.
The corporate may even make an announcement for one in every of its indie-style video games quickly as properly, utilizing the time period “Relic Labs” as an outline so gamers can perceive the distinction between the smaller titles and what it will historically do with a bigger scope.
The primary Relic Labs title shouldn’t be a standard RTS, however it’s “adjacent” within the technique space and it’s a approach for the corporate to experiment. It has given the crew some guardrails, like ensuring it may well hit the market inside a yr. The corporate will check out completely different expertise in comparison with its proprietary engine which might get very excessive unit counts on a map.
“We’re gonna try this game with an off-the-shelf engine. Again, it’s all part of increasing our ability to get games to market more quickly,” he mentioned.
Extra Firm of Heroes 3

Final week, Relic Leisure shocked followers by asserting it will launch its new upcoming downloadable content material (DLC) and main replace for Firm of Heroes 3. Relic mentioned it’s dedicated to updates and neighborhood engagement to make sure that the sport is a long-lasting expertise for gamers. Its new DLC is named Fireplace & Metal.
Dowdeswell mentioned that the studio can be doing a number of releases for brand new content material for Firm of Heroes 3, which first got here out in 2023. It’s not simply steadiness patches and bug fixes. It should launch new options, content material, and that’s all coming this yr as properly.
This real-time technique recreation was one in every of my favourite video games of 2023. It fulfilled some severe pent-up demand. It got here out a full decade after Firm of Heroes 2, which coated the Russian entrance.
This time, you performed because the Allies assaulting North Africa and Italy throughout World Warfare II. The sport was cut up right into a turn-based strategic map the place you needed to ponder the large image. When your items met the enemy on the map, you can transfer right into a tactical battle the place the place of your items — getting sufficient firepower to every firefight on the proper time — made you’re employed so exhausting that you simply needed to grow to be a mastermind at micromanagement. Now the fixes are coming.
“It’s meaningful for us, partly because of our ability to support that title and certainly make improvements that the players are asking for in the last couple of years. But it’s also a really strong signal nearly a year on after leaving Sega that we’re still able to support that,” Dowdeswell mentioned. “Our intention is to support that because it’s a really big part of what it stands for.”
Firm of Heroes 3: Fireplace & Metal is a Battlegroup DLC pack consisting of 4 battlegroups for multiplayer and co-op/ skirmish vs AI. Every military within the recreation will obtain a brand new battlegroup.

As a reminder to lapsed gamers, a battlegroup is a supplemental power {that a} participant brings to battle, consisting of highly effective items and talents that permit gamers to reinforce their forces, make use of new techniques and techniques, and permit for a unique playstyle for his or her military. The battlegroups system is the evolution of commanders and doctrines from Firm of Heroes 1 and a pair of.
These battlegroups might be probably the most thrilling post-launch content material up to now. First, every battlegroup accommodates one super-heavy tank, every of that are franchise classics, and have been extremely requested by the CoH3 neighborhood. The M26 Pershing, Churchill Crocodile, King Tiger, and Elefant Tank Destroyer are all making their return.
Not solely that, however every battlegroup will convey plenty of thrilling items, and talents. A few of these will introduce new mechanics and recent gameplay loops to the franchise, whereas others can be iconic collection favorites.
Making RTS video games for contemporary avid gamers

The duty of adjusting the method is a mix of taking a look at the place individuals drop off, like in the event that they drop out of the sport after a given mission. Or why individuals don’t stick round for multiplayer after ending a single-player marketing campaign.
“We’ve targeted a few elements around the number of units, the cognitive load, those things that get in the way of how to understand how to play the game and be competitive,” he mentioned. “Reducing those without reducing the depth of the game is basically the challenge of how do we make it relevant for players today. And that even extends to things like session length. We can’t have matches that take 90 minutes to play as that doesn’t really suit the way people want to play games today.”
The goal is to construct a recreation that’s actually a Relic recreation whereas taking these fashionable tastes into consideration.
Dowdeswell mentioned that each youthful gamers and older gamers are having bother with the present excessive calls for of RTS video games.
“There’s an audience. But I find some of our games quite challenging to get good at,” he mentioned. “You’re facing this huge wall of lore in some cases, or history. Then you add to that a massive learning curve or just skill at playing the game — that’s where we lose people.”
I’d agree with this evaluation for Firm of Heroes 3. I cherished the RTS matches within the real-time battles. However the marketing campaign map was a bit missing for me, as there weren’t sufficient items transferring throughout the strategic map at a time. On high of that, I acquired slaughtered every time I performed multiplayer, even after I completed the single-player marketing campaign.
Dowdeswell mentioned he agreed that his former sister firm, Artistic Meeting, did an excellent job with its grand technique layer, whereas the marketing campaign map was a primary for Firm of Heroes 3. The technique map wasn’t as enjoyable for the gamers. The polish wasn’t fairly nearly as good as wanted both. Nonetheless, that mentioned, I feel the idea of mixing a turn-based marketing campaign technique map — the place you see the large image — with an in depth real-time tactical battlefield rendered in lovely 3D is sort of viable.
“We are definitely as a studio looking at turn-based as another way to reduce that load. It shows up to a certain extent in the single player. One of the features we really like for Company Heroes 3 was that tactical pause,” he mentioned. “It was basically a way to slow down the action, give you time to think and respond appropriately to the situation and then re-engage with the simulation.”
Altering with the occasions

Wanting on the larger points in gaming, Dowdeswell mentioned he sees the finances disaster in triple-A video games and the way that has had a long-lasting impact on the business. There ware a number of methods to handle that with issues like product cycles, the place groups don’t need to reinvent the wheel each time, taking a look at follow-on content material creation prices, he mentioned.
“When you have a game that is very custom-built for an experience to tell a story, all of that content tends to be really expensive to make, which means producing stuff after is almost prohibitive depending on the size of your audience,” he mentioned. “So tackling all those things is vitally important to us. One of our greatest strengths is that we’ve been around since 1997 and one of our greatest weaknesses is that we’ve been around since 1997.”
The corporate and the crew grew up at a time when the market and customers have been very completely different. You possibly can have interaction with the neighborhood in many various methods now like in-game chat or boards or Discord or Reddit. The corporate plans to remain in contact with followers by way of these means.
So far as AI instruments to enhance recreation improvement, Dowdeswell mentioned it’s early days when it comes to investigating that. There’s nothing concrete to report, he mentioned.
“It’s already a different Relic. I think coming through the process of once again becoming an independent studio has taught us a lot,” he mentioned. “We have obviously made changes to allow us to better manage our costs and we have to watch that a lot more closely.”
Dowdeswell mentioned the corporate needs everybody to deal with making nice video games and it needs to supply a roadmap for the entire studio to see the place it’s going.
“In the past, because our projects were so long, we could have people start and finish their time at Relic — three years, four years sometimes — and not have shipped a game at the studio,” Dowdeswell mentioned.
That may occur though the crew was in full manufacturing on a recreation the entire time.
“That is a big change because it doesn’t really work for the business,” Dowdeswell mentioned. “But even more important, it doesn’t really work for players or people who work at Relic. There’s always a huge satisfaction when you release a game. You see players react to it. We missed out on that. There’s energy from that. And Bringing that back to Relic is one of the ways we are changing.”
He added, “Obviously, we’re a lot smaller as well than we were at our peak. But I think that comes with the direction we’ve taken in terms of trying both traditional games and a bit more of an indie style.”