DFC Intelligence, a sport analyst agency with many years of expertise, stated it’s decreasing its Swap 2 unit gross sales forecast because of pricing considerations. On the identical time, DFC expects the Swap 2 to be the fastest-selling console system ever.
The approaching June 5 launch of the Nintendo Swap 2 is without doubt one of the most vital milestones in online game historical past, stated DFC Intelligence. Whereas DFC Intelligence is decreasing its unit gross sales forecast because of pricing considerations, the Swap 2 is anticipated to be the quickest promoting console system ever.
In an announcement, Nintendo stated of the Trump administration’s tariffs, “Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.”
Nintendo reportedly shifted manufacturing of the Swap 2 from China to Vietnam, however Vietnam bought hit with tariffs as nicely.
Most significantly it should proceed to develop Nintendo’s development amongst PC players and the core grownup market. In brief, the Swap 2 has the potential to reshape the online game market, DFC stated.
Options and launch particulars
On April 2, Nintendo revealed many of the main particulars concerning the long-awaited Swap 2. The system is about to launch June 5 at a value level of $450, with launch title Mario Kart World priced at $80. The worth raised eyebrows because it was way over Nintendo normally expenses. A part of the reason being that the Swap 2 is a robust improve (10 occasions the graphics energy) versus the unique Swap.
DFC stated that regardless of the premium value, after attending the Swap 2 first preview occasion in New York Metropolis, DFC Intelligence believes the Swap 2 would be the fastest-selling console system ever in its first two years. I noticed David Cole, CEO of DFC, on the occasion briefly.
The April 2 Nintendo Direct was the primary reveal of the Swap 2 {hardware} together with main equipment and upcoming software program.
Consists of seven new titles and 10 upgraded current video games, reminiscent of Hogwarts Legacy, Cyberpunk 2077, and Road Fighter 6. The Legend of Zelda: Breath of the Wild and Tears of the Kingdom supply free
upgrades for on-line growth subscribers. And the sport can emulate some older Nintendo GameCube video games reminiscent of The Legend of Zelda: The Wind Waker.
Market implications

As anticipated, the Swap 2 seems just like the unique Swap on the floor. Nevertheless, there are adequate enhancements and enhancements to drive a big portion of the present Swap base to improve. Maybe the largest shock was the third-party help that may convey extra software program for a wider, primarily older, viewers, DFC stated.
The PlayStation and Xbox Sequence X/S provided {hardware} upgrades. Nevertheless, they didn’t considerably redefine the gaming panorama. The Swap 2 is a much-needed energy improve, nevertheless it additionally provides sufficient options to make it a compelling proposition for each present Swap homeowners and shoppers in search of a various new sport ecosystem.
Nintendo’s capability to create AND market new sport options stays unsurpassed. Portablility and group options are essential in at the moment’s sport market. Microsoft and Sony have poor observe data in transportable sport methods and surprisingly Nintendo is poised to take a lead in essential social and group elements.
Previous Nintendo platforms have primarily served as a foundation for Nintendo’s personal software program and companies. Massive third-party video games have had restricted influence on Nintendo platforms. For the unique Swap, Nintendo first-party software program accounted for about 80% of complete software program income. Compared, about 85% of software program items offered on PlayStation platforms come from third-party publishers.
The unique Swap truly proved to be a powerful platform for smaller indie video games usually priced at $20 or much less. With the Swap 2, Nintendo seems dedicated to bringing triple-A 3rd-party titles to the platform. That is anticipated to be a significant market change that may open alternatives for publishers that had been beforehand depending on PlayStation platforms (and to a lesser extent Xbox).
There may be already a powerful lineup of third-party video games coming to the brand new Swap. This contains main sports activities video games from Digital Arts and Take-Two Interactive. Cyberpunk 2077 will get a launch day version for Swap 2. FromSoftware isn’t solely bringing Elden Ring to the Swap 2 but in addition introduced a significant Swap 2 unique, The Duskbloods. This was significantly stunning as a result of Sony has been investing in FromSoftware and is the biggest minority proprietor in its dad or mum firm, Kadokawa.
Shopper insights

DFC repeatedly conducts shopper surveys to judge gaming developments and platforms. To evaluate the potential of the Nintendo Swap 2, DFC centered on two key gamer segments:
Excessive-end PC Avid gamers:
● To qualify as high-end PC players, respondents had been required to construct or repeatedly improve their pc methods, marking them as a tech-savvy and hardware-invested demographic. Amongst this group, 55% of respondents had been over the age of 35, reflecting a extra mature viewers with vital buying energy.
● The survey revealed that 44% of all high-end PC players personal a Nintendo Swap and actively use it to play video games, displaying its sturdy crossover attraction even in a PC-first viewers. This contrasts with 23% who personal and use a PlayStation 5, highlighting the Swap’s distinctive place in capturing curiosity from this phase.
● These PC-first customers prioritize their PC setups however nonetheless discover worth within the Swap’s transportable and distinctive choices, emphasizing the increasing attain of Nintendo throughout completely different participant profiles.
Survey of core PC players

Which platform do you personal and use to play video games?
PlayStation and Xbox Avid gamers:
● A survey of over 1,000 PlayStation and Xbox customers revealed that 83% repeatedly use two or extra gaming methods (at the least as soon as every week).
● Notably, 67% additionally use a Nintendo Swap alongside their most well-liked PlayStation or Xbox console, showcasing the Swap’s capability to coexist in multi-platform households.
Sentiment Evaluation of the Swap 2
DFC additionally gathered over 600 certified responses to gauge shopper attitudes towards the Swap 2. Feedback had been grouped into 4 distinct classes:
● Excited/Early Adopters:
o Examples embrace suggestions like, “I am excited for the Switch 2 and will buy it as soon as I possibly can.”
● Optimistic however Cautious:
o Statements reminiscent of, “The Switch 2 is an interesting system and I am going to explore purchasing it,” replicate curiosity however hesitation.
● Unfavorable/Not :
o Suggestions like, “At this time I do not plan to purchase a Switch 2,” signifies disinterest within the upcoming system.
General, 61% of PlayStation and Xbox customers expressed constructive sentiment towards the Swap 2, reinforcing its potential to develop Nintendo’s viewers throughout completely different gaming ecosystems.

When the $450 value for the Swap was introduced on April 2, DFC stated it was relieved. The priority was financial circumstances would end in a $500+ value level. At $450 the Swap 2 is a stable worth although the unique Swap launched at $300.
Nevertheless, the announcement coincided with new U.S. tariffs, together with a big 24% tariff on Japanese items, main Nintendo to delay pre-orders initially scheduled for April 9 whereas it assessed the potential influence. The broader macroeconomic challenges going through the online game business complicate pricing forecasts, with DFC modeling a 20% value improve over the following two years.
DFC stated it continues to work carefully with sport business purchasers to organize for varied situations, and extra readability is anticipated when Nintendo releases its earnings in Could, at which era DFC will present a complete market replace.
Software program pricing

Software program pricing has been one other concern, with Mario Kart World and a number of other different main Swap 2 video games priced at $80. Nevertheless, it needs to be famous that it seems most third-party AAA video games shall be launching at $70 or much less. There may be more likely to be a significant vary in software program pricing primarily based on perceived demand and gameplay worth.
It must also be famous that many Swap titles shall be given improve packs that permit present Swap homeowners to improve their Swap video games to the Swap 2 variations. This contains each Legend of Zelda titles that may have the improve pack included at no cost for subscribers to the Nintendo Swap On-line + Enlargement Pack service ($50 a 12 months). Different improve packs are anticipated to price $10 to $20.
General software program pricing isn’t a significant concern given the big selection of pricing and improve
choices.
Swap 2 forecasts

Attributable to pricing considerations, DFC Intelligence is decreasing its 2025 worldwide forecast for the Swap 2 from 17 million to fifteen million items. This can nonetheless make the Swap 2 the quickest promoting console system ever. Earlier best-sellers together with the unique Swap, the PlayStation 4 and the Wii took at the least a 12 months to succeed in the 15 million unit degree.
The decrease forecast are immediately associated to provide and pricing. With tariffs and unsure pricing Nintendo could select to cut back its manufacturing. If costs improve considerably because of tariffs, a good portion of potential consumers are more likely to maintain again on a purchase order till costs come down. This case is altering and shall be carefully monitored as DFC repeatedly updates its forecast all year long. Long run, the higher restrict for {hardware} gross sales for the Swap 2 is big. The Swap 2 continues a longtime system and the power to behave as a conveyable system faucets into Nintendo’s wealthy historical past of providing transportable/console experiences.
By way of general {hardware} unit gross sales, Nintendo had its peak in 2007-2009 when the Wii and DS had been out there and would repeatedly promote a mixed 40 to 50 million items a 12 months. Because the Swap 2 matures it has the power to seize an excellent bigger share than the unique Swap, DFC stated.
Conclusion

DFC shall be publishing a complete report and up to date briefing on the Nintendo Swap 2 following the discharge of Nintendo’s Could earnings. A significant concern stays the influence of newly imposed tariffs, a problem that lies past Nintendo’s quick management but has vital implications for pricing and provide forecasts.
The DFC group continues to conduct shopper surveys, observe evolving market circumstances, and generate residing forecasts that issue the newest knowledge. Whereas there’s a threat that Nintendo will ship fewer Swap 2 items than anticipated, DFC stated it stays assured in excessive demand for the brand new system.
Wanting past quick pricing challenges, DFC expects that the Swap 2 shall be a powerful success. With its expanded attraction and give attention to capturing new shopper segments, it should probably redefine what constitutes the core Nintendo viewers. Traditionally seen as a distinct segment or standalone ecosystem, Nintendo is now poised to have interaction extra immediately with the broader aggressive panorama dominated by Sony and Microsoft.
DFC stated this shift might mark a transformational second for the online game business, because the Swap 2 positions itself as a critical contender throughout a number of demographics and sport genres. DFC will proceed to trace these developments carefully to supply actionable insights for its purchasers, anticipating how this dynamic evolution will form the way forward for gaming.