Ryan Gitter is a Seattle-based idea artist identified for his work on high-profile video video games.
With a powerful background in environmental and character design, he has contributed to in style titles comparable to *Future 2*, *Halo 4*, *Planetside 2*, and *Starhawk*. At present, Gitter works as an idea artist for the sport growth studio Most likely Monsters. His artwork emphasizes intricate world-building, usually capturing advanced sci-fi and fantasy environments and extremely detailed character designs.
Considered one of Gitter’s notable contributions was for the *Future 2* expansions *Curse of Osiris* and *Forsaken*, the place he designed armor units, weapons, and the hanging Infinite Forest environments. His work on these initiatives showcases a method that mixes realism with imaginative, otherworldly components, which have resonated with followers and helped deliver the sport’s universe to life.
Extra: Ryan Gitter, Artstation