Will the sport trade discover its means residence? Can we glance to the previous and discover classes?
Laura Naviaux Sturr, common supervisor of operations at Amazon Video games, gave a chat on the Cube Summit 2025 occasion on what she has realized over time from completely different cycles of the sport trade and the way these learnings could be utilized to the longer term.
She acknowledged studying loads from groups through the years and famous, “We’re staring down the barrel of the PowerPoint heard around the world. Here’s looking at you, Matthew Ball. We need to do some serious retrospectives and evaluation of our path forward to unlock that next chapter of growth for our industry and our craft.”
Naviaux Sturr famous that the great thing about the challenges now’s that there are extra avid gamers than ever – 5 generations of them, to be precise – who all have a voracious urge for food for leisure.
“But they want to be entertained differently. We’re going to need some big ideas to chart the next course. If we look back we’ll find a lot of relevance on how to shape the future,” Naviaux Sturr stated.
She famous innovation is vital, however it’s a phrase that will get tossed round prefer it’s the final word objective within the trade. She stated that innovation can truly come within the type of each reinvention and reimagination.
“In reality, success doesn’t always require that we deliver something brand-new,” she stated. “The things that we’ve done before may still be very relevant, but they need reimagining, reformatting, repackaging in order to find new audiences and provide new growth factors.”
She stated we are able to ask how we are able to assemble the completely different items of a previous resolution in a different way to deal with the issues of the second of holding gamers pleased whereas chasing a backside line. This takes cautious callibration to suit the answer to the issue.
She famous that being first to market is thrilling, and it will possibly create a variety of potentialities. But it surely’s exhausting to anticipate how audiences will reply and breaking by means of has by no means been tougher. Steam reported that greater than 18,000 video games had been launched on the platform in 2024. Manufacturing prices are astronomical.
“Reinvention can come in new genres, new business models, and new marketing campaigns, usually powered by new technology,” Naviaux Sturr stated. “Right now, it feels like the industry is out of ideas. We’ve hyper-optimized against just a few business models. It feels like there’s this relief valve that needs to be released. The most successful innovative projects I’ve been involved in were those where we truly put the work in to understand psychology of our players.”
The start of early entry and digital concert events
At Sony, she stated the crew invented the primary incarnation of early entry packs, which debuted in EverQuest II in 2004. It’s now a complete class of video games on Steam. However on the time it was simply an creative method to match choices with participant motivation and to operationally scale.
And she or he famous that in 2009, additionally whereas she was at Sony, the crew earned a Guinness world file for orchestrating the very first simultaneous stay and digital live performance. The Dares carried out stay at E3 whereas their avatars appeared on-line in Free Realms.
“For us it was just about connecting the real world to the virtual world in a novel way. But it paved the way for other virtual spaces in the future, and players responded,” she stated.
Flash ahead to in the present day and Fortnite’s latest Remix: The Finale introduced in 14 million concurrent viewers. Roblox has additionally seen an enormous success by making its platform a stage for large artists like Lil Nas X and Twenty One Pilots.
“Virtual concerts are now commonplace. They connect Gen Z and Gen Alpha to an IP in a very relatable way,” Naviaux Sturr stated.
That concept was born 15 years in the past, and it nonetheless works, solely now it’s been taken to unbelievable new heights with fashionable pondering on the again of a juggernaut recreation.
“Our industry is so bright and brilliant at taking kernels of ideas and reimagining them in fresh and interesting ways,” Naviaux Sturr stated.
Riffing on battle royale
At Sony, the corporate pioneered the battle royale style with the genius of Brendan Greene, together with the assemble of what an invitational meant, and with influencers competing in tournaments in actual life in addition to on-line.
“That kept us at the top of the charts until there were new market entrants. They made a burgeoning genre better, more refined, and more mass-market, becoming the world’s largest genre today,” she stated. “I was frustrated that we lost our player base, but we learned so much in that process. Today, developers and publishers are sitting on billions of dollars worth of assets. There are countless beloved game characters, game mechanics, modes, mods, production pipelines in existence today that are ripe to be reimagined.”
Now not chasing graphics high quality

She additionally noticed that neither followers nor builders are nonetheless chasing constancy. Graphics is fairly good the place it’s, and it’s fairly attainable the subsequent stand-alone genres will come out of Roblox and Unreal Editor for Fortnite (UEFN). They’ll be made by small builders.
“But if you look at what’s at the top of the charts right now, they’re actually low-fidelity MMOs,” Naviaux Sturr stated. “Another great example of gameplay that has stood the test of time. Now it’s been reimagined through the lens of a new younger audience. This incredible content lays the foundation for what I see as the next phase of growth, where we bring fresh perspectives to reimagine and modernize for both new and existing audiences.”
She famous the ability of participant motivation and understanding your viewers. Round 2010, Sony On-line Leisure transformed its complete catalog from paid subscriptions to free-to-play, pondering it will open up new audiences to its video games.
“We always got feedback from players that subscription was limiting our growth. Fans always wanted us to be placing Super Bowl ads so they could have more players to play with,” she stated. “We didn’t listen to everything that they wanted, but we quickly learned that going free-to-play wasn’t necessarily the right call for older MMOs. There wasn’t a lot of newfound liquidity on the UA front. Our games had already established their core bases, what we now know as the golden cohort.”
The lone recreation that was an enormous success was DC Universe On-line.
It was taking a well-liked mannequin in Asia and making use of it to the west. The teamed realized in regards to the idea of cohorting, motivation and segmentation, which was not en vogue within the video games trade in any respect on the time.
“We also learned a lot about in-game monetization. We were at the forefront of understanding player needs, like the necessity of a social contract, how to use an infinite supply of digital goods, and how that compares and contrasts with a finite supply of physical goods,” she stated.
The place reinvention can go too far
Right here’s instance of the place reinvention went too far.
“We were desperate to win players back to H1Z1, after PUBG and Fortnite had launched. We tried to get really creative,” she stated.
The groups created Auto Royale. It was taking the core gameplay and making use of it to one thing so new that it will entice sufficient consideration to carry again virality. Auto Royale was a easy idea. It was principally duos with one individual as the driving force and one because the gunner. The final automobile standing wins. But it surely turned out that battle royale gamers had been aggressive, they usually weren’t fairly prepared for collaboration.
What Gen Z and Gen Alpha are embracing

In our interview, Naviaux Sturr’s entire level was the place the trade goes from right here, and the way it learns from the previous. Individuals inherently haven’t modified. Human psychology hasn’t modified. Gameplay patterns haven’t modified. Firms that had been on the leading edge and cherished to innovate and check out new issues, she stated.
Most of the outdated concepts, 15 or 20 years outdated, are nonetheless related in the present day. Youthful generations, Gen Z and Gen Alpha, are embracing them in ways in which really feel fashionable and distinctive and contemporary.
“I painted a few examples of some of the places where we were on the cutting edge. It really laid the foundation of where the industry is today. Also, some of the places where we went too far on innovation and the player audience didn’t resonate with the changes, because we made some missteps,” she stated. “Again, player psychology. And then the end was about, what does the future look like?”
She stated she believes that the trade, whereas it’s been by means of some difficult instances and that can persist for a bit, is on the cusp of a renaissance.
“But it’s going to require us to think about challenging every notion that we know today, whether it’s pricing or media or formats or lengths,” Naviaux Sturr stated. “Really pushing these games to where the players are, as opposed to the store-based mentality. They’re overly cluttered. They put the onus on the player, as opposed to bringing games to them in places they already are, like TikTok and Discord and Twitch.”
New enterprise fashions

I introduced up the story about Sport Monument, the place solo entrepreneur Nate Pacyga visited the abbey in Bathtub, England. He noticed they’d plaques far and wide for individuals who donated to revive the abbey. He stated, “We should do that in games.” He thought, “We have Easter eggs. We have credits. Why not put the donors’ names in the game? Create a room in the game where you’re recognizing these people who donated.” It’s one other enterprise mannequin you can faucet into. Followers have proven by means of Kickstarter that they’ll pay for recognition.
She stated that concept was just like going after a section of customers, just like the early entry instance she gave. MMO gamers at all times wished to point out up first, and that created a problem in operationally scaling up servers. So the crew monetized that second through charging for early entry.
“It worked brilliantly. Now it’s obviously more commonplace than ever. Many companies use it as their go-to-market strategy,” she stated.
Video games which can be primarily based on economies or participant enter and this user-generated content material profile are ideas that the youthful generations love.
“All they want is to be able to put their stamp, their hallmark, and experience the game on their terms. Immortalized forever,” she stated.
Startup cycles in several eras

I famous that we noticed a variety of the identical sorts of startups occur in several cycles, like analytics and discovery corporations following the lead of the primary social recreation corporations after which cell recreation corporations. They’re coming again now as discovery will get tougher with Apple’s crackdown on privateness. In that means, it appears like we’re repeating cycles with issues like analytics for VR or analytics for blockchain video games.
Naviaux Sturr responded, “It’s this trifecta. You have to have the technology, the demand, and that timing of the market all coming together. The underlying principles of game-makers needing to find an audience have not changed, but how you go about linking those things together very much has changed.”
She famous that Discord’s quest system is like rewarded video in early cell and social video games.
“It feels so pertinent to the people on that platform and the way they respond,” Naviaux Sturr stated. “Is there a future state where, within one click, you’ve bypassed a lobby and your micro-community on Discord is now playing a game experience? It doesn’t need to be a 50-hour epic. It can be something custom and tailored to that. Maybe the cloud is part of that too.”
Studying from children

She famous how individuals need to have the ability to play with one another.
“I’ve learned so much about this through the lens of my own kids and watching their play patterns. Particularly during the pandemic, where one son maybe over-played GTA role-playing servers,” she stated. “But he wanted to go deep into this community of people he had met. It reminded me how fortunate I am to have spent so much of my early career working on MMOs.”
She famous the MMO corporations had been utilizing the phrase “meme” in 2003. That was not commonplace. Or “NPC.”
“Now my kids will call the Target checkout person an NPC,” she stated. “The people on the periphery of your life. All of these terms are part of our everyday vernacular now. They think about this blend of a virtual space and IRL, where there isn’t a hard boundary between them. Those intersect for them.”
I famous that this firm Phynd raised about $10 million. It’s an ad-supported cloud gaming firm began by Andre Swanston, a man who offered his final firm for $100 million.
He’s doing ad-supported cloud gaming. The price of operating cloud gaming goes all the way down to the purpose the place the cash you possibly can get better by means of promoting may match that. Advert-supported issues didn’t make sense till they did.
Naviaux Sturr stated such companies could make a variety of sense now as a result of they scale proportionately.
“Those business models need to be able to find reciprocity where everybody wins. If they all scale proportionately together, you’re in a position where everyone can thrive and succeed,” she stated. “There’s a way to do ad-supported in a player-friendly way that feels more resonant. Understanding your cohorts and segmentation and the psychology of the player.”
For those who take a look at any of the social networks, it’s clearly a mannequin that works. You possibly can carry creators into that blend, she stated.
The place Amazon Video games goes

I requested if there have been concepts that Amazon Video games was reinventing.
“If you think about Amazon’s DNA and what Amazon values and is good at, where our core competencies intersect with the game industry, there’s a lot of future potential,” Naviaux Sturr stated. “Amazon could play a very big role. If you look at the big rocks of where Amazon has succeeded and invested, some of the things that are happening in the entertainment category, the nexus of all of that that we just talked about is very real.”
Requested about game-related TV exhibits and flicks, she stated, “Exactly. Fallout was a huge success for us. How great would it be if one of those was an Amazon Game Studios property? We’re having a lot of those discussions. Tomb Raider has been announced on both sides. We’re at the precipice, the beginning of what that potential looks like in the future.”
Probing into Matthew Ball’s slide deck

Requested to probe deeper into Matthew Balls evaluation, the place he famous there have been 10 issues that drove the trade for a decade however they got here to a halt. He additionally famous eight issues that might have pushed progress that failed, 15 present challenges, and 11 issues that might carry again progress.
“I called it the Powerpoint heard around the world. The amount of time all of us have given it consideration, and what he outlined–I would look at it maybe even through a counterpoint,” Naviaux Sturr stated. “There’s everything that went bad, but there’s everything that went right. We had 10 years of unfettered growth. When I started in the industry, the target demographic was males 18-34.”
Now we now have three billion avid gamers on the planet, 5 generations of them, extra alternative than ever.
“It’s almost like a relief valve, something that needs to come into the picture, because we’ve hyper-optimized a few business models. There’s no more growth that will come from those. It will come from new platforms and new mediums,” she stated.
She famous a part of her speech was on the “how.”
“We’ve been so focused on the ‘what,’ chasing fidelity or linear growth,” she stated. “We make a game and if it works we make a sequel. But maybe what we should be considering is how people want to experience these, and how that has changed. Then we can take these old ideas in places that we’ve already been and reapply them, repackage, reimagine, or put the puzzle pieces together slightly differently.”
She stated it doesn’t imply that the underlying foundations of the enterprise are improper. Individuals love video games.
“It’s why I love the industry so much. It keeps us on our toes constantly,” she stated.
Altering guidelines of console cycles

I requested about a number of the outdated guidelines that modified. I famous how consoles as soon as launched each 5 years as that was the cadence at which new applied sciences got here into the trade.
Now, in accordance with a few of these leaked paperwork from Microsoft, individuals anticipate them to launch each eight years at this level. The hope was to stretch the console cycle out so that you’re amortizing over an extended time period. The {hardware} startup prices–you wind up with a extra worthwhile enterprise the longer you stretch that out. The Swap went eight years. PlayStation 4 was 10 years.
However now it feels just like the Xbox and PlayStation proper now is perhaps maxing out at 5 years. They most likely ought to be changed quickly. But they is perhaps hoping for eight years. I questioned if the elements just like the pandemic and the availability shocks threw us astray.
“What the future looks like remains to be seen. Going back to reciprocity and things scaling in proportion together, it’s antithetical to think–yes, it might be good for platform holders to extend the life cycle for all of the reasons you stated,” Naviaux Sturr stated. ” It’s not so nice for software program suppliers who’re reliant on these new platforms to drive progress, and the predictability of them. That’s half of what’s damaged.”
She added, “In a future where maybe we’re not as reliant on hardware in a box, those things don’t necessarily have to be interlinked as directly. I very much believe in the power of cloud. It’s always been a matter of when, not if. But it has to be done in a very unique, clever way that leans into what that medium represents, as opposed to yet another place to take the same games and propagate them in another medium. There’s a lot of unfounded potential there in a way that could be done with a player-first mentality.”
Blockchain gaming guidelines?

Requested about blockchain gaming, she famous she did a small stint at a cryptocurrency firm, Robotic Cache, based by Interaction’s Brian Fargo.
“We were on the forefront of trying to figure out how you could resell games,” she stated. “There would be this digital copy or footprint of the game, and if you resold it the original seller would get a portion. Brilliant on paper. Challenging to execute. At the time it felt like the prospects of crypto and blockchain in gaming were huge, and then it went out of vogue.”
I famous there are completely different methods that appear to be going out and in of trend there. One which I simply heard described to me from Beamable was attention-grabbing. Jon Radoff runs this firm that does multiplayer backend, offloads that from builders. He does it for them. It’s not so completely different from one thing like PlayFab, however within the particular space of stay companies.
He open sourced Beamable and its software program in order that if it goes down, then builders can nonetheless work with the software program. They’d must take it over, however they may do it. He’s additionally organising a means for video games to scale quicker on it utilizing blockchain to maintain information. If a recreation takes off, it wants servers. You discover the underused servers and also you reward these corporations with Beamable tokens. They’ll scale up quick. One other firm referred to as Aethir is doing GPUs as a service for AI and cloud gaming. These fashions introduce an attention-grabbing flexibility.
“If you combine that with ML, think about the possibilities and how quick it would be,” she stated. “You could have a transaction on the blockchain, and you’ve got a machine studying element that helps to dictate the longer term. It’s the previous and the longer term coming collectively. It looks as if an ideal method to equalize {the marketplace} and distribute belongings in a means that creates effectivity at scale.