World video games funding rose 38% from $3.1 billion to $4.3 billion in 2024, based on a report by sport enterprise capital agency Hiro Capital.
And in the event you have a look at video games, blended actuality, and sports activities tech, the numbers confirmed over $10 billion was invested in these classes in 2024, primarily based on information from Dealroom that was analyzed by Hiro Capital.
Regardless of an general funding downturn on the planet, world video games funding rose, stated Luke Alvarez, founding managing associate at Hiro Capital, in an interview with GamesBeat.
“We’re pretty optimistic,” Alvarez stated. “We continue to make games in a huge and exciting sector and it’s had a slowdown, but it’s recovering from that and quality games makers will continue to make great games and make money for their investors. Games are eating the world by expanding into sports and all these other areas like deep tech, and we’re enthusiastic about that.”
He famous that the UK and European video games trade are value practically $200 billion. Within the U.Ok., funding into spatial computing elevated by 141% in 2024, with AR, VR, and 3D applied sciences being broadly adopted in industries past video games, corresponding to healthcare. And the report fond that funding into sports activities tech was $1.8 billion, down from from $2.5 billion in 2023.
As immersive applied sciences like spatial computing and AI transfer past leisure, they’re reshaping industries corresponding to healthcare, automotive and abilities coaching. This units the stage for an thrilling 2025, as the advantages of those new applied sciences start to be realized, the report stated.
Throughout 2024, spatial computing firms raised $4.5 billion, with important development in AR and VR functions past gaming.
“We’re on the cusp of a new computing paradigm,” stated Alvarez. “The Fifth Era of Computing will fundamentally change how we interact, create, and experience reality. Our role is to support the pioneers building this future but the real opportunity lies in the combined potential of all these sub-sectors, as we find new ways to integrate technology into our lives.”
Continued curiosity in video games tech

In accordance with Dealroom information, video games funding throughout the U.S. and Europe reached $3.5 billion, practically doubling from $1.8 billion in 2023. Globally, sport funding rose from $3.1 billion to $4.3 billion. That is pushed by the enduring recognition of established triple-A reside service video games as leisure and disruptive new indie launches in 2024 corresponding to Palworld, Helldivers II and Hiro’s personal portfolio firm Eager Video games’ Enshrouded.
The U.S. continued to dominate video games funding, contributing $2.9 billion to the overall – up from $1 billion in 2023. Late-stage offers like Epic’s $1.5 billion elevate was greater than the overall video games funding raised within the US in 2023 ($1.1 billion).
“We are looking at data from Dealroom. From a Hiro perspective, we also look at various investment banks that cover the space. Everyone has a slightly different cut on these numbers, but the order of magnitude is about the same,” Alvarez stated.
He added, “In 2022, we were north of $10 billion and in 2023 we were down significantly to $3.1 billion. And this year, we’re up significantly from 2023 but still less than half the peak in 2022. It’s up significantly on last year and we would argue there was better quality of investment in better quality companies,” Alvarez stated. “There are some very big private market transactions like Build A Rocket Boy and Infinite Reality and so on.”
Within the U.Ok., funding in 2024 was down 15% year-on-year to $313 million however important offers, corresponding to Edinburgh’s Construct a Rocket Boy’s $110 million Sequence D, demonstrated continued exercise within the sector.
Europe has fewer gaming unicorns (31) than the U.S. (34) over time. Nonetheless, the very fact that is so shut demonstrates the energy of Europe’s gaming trade as general the U.S. has greater than 3 times the variety of unicorns than Europe. But, Europe nonetheless lags behind the U.S. in the case of enterprise worth: the European and U.Ok. gaming sectors are value $197.4 billion and make use of 271,000 workers, in comparison with $3.8 trillion for the U.S. and over 330,000 workers, the report stated.
An excellent portfolio

Alvarez, after all, is optimistic about Hiro Capital’s portfolio of sport investments.
“We have some really quality game studios and games tech in the portfolio. Keen Games did really well with Enshrouded and we’re happy with that,” he stated. “Happy Volcano, a Belgian studio we back a few years ago had a really good follow-on deal. Soccerverse, which we invested in in 2023, launched.”
By way of layoffs, 2024 was a difficult yr for the trade, he stated. The massive consolidators within the trade recruited aggressively within the post-pandemic period and “got over their skis,” Alvarez stated. “Not all of the capital was well allocated. We all have a thesis that too much money at too high a valuation may feel great from a founder’s point of view, but it’s not necessarily good for the studio because you spend too much and you over-recruit and you have a high burn rate.”
Alternatively, earnings have been enhancing for firms like Epic Video games and others that had been within the public market (a minimum of till just lately with corporations like Digital Arts). Hiro Capital is an investor in esports, and that sector has had a troublesome time, however Workforce Liquid doubled its revenues and is worthwhile.
“Even in this tough market, I think 2025 feels pretty good,” he stated. “Sectors are picking up and people are growing again. It’s probably harder than ever to get cut through as an indie or as a new studio, but if you’re making something brilliant with amazing fun and an innovative gameplay loop, you can cut through. Keen’s Enshrouded is great proof of that. There have been some brilliant launches in 2024 from studios we have never heard of like Black Myth: Wukong maker Game Science.”
He believes that strategic traders are going again into the marketplace for M&A offers, and the home windows are opening again up for IPOs. The businesses which have empty pipelines for the latter a part of 2025 and 2026 will doubtless purchase their means into the markets, he stated.
Skewing younger

He famous there are firms making comebacks and shiny spots like the marketplace for younger players.
“There are parts of the industry and specific companies where things are starting to go really well. We are partnered on a seed company with Garena and they got their mojo back. A lot of companies have weathered the storm. They’re in great shape. I think Epic’s in great shape. I think Roblox is increasingly in good shape. Whereas there are other companies, and I won’t name them, who had a very tough 2024 and saw their stock prices decline and their performance decline. Some are still going through their turnaround.”
For acquirers, he stated, “If you’re a strategic and you want to acquire great new games studios or important new tech, now’s probably a pretty good time to do it. But I think people want quality. They want games that players love with really good retention metrics. They want studios that are making money where they’re buying tech. They want tech that’s proven product market fit and has good unit economics. So I think the speculative nonsense of 2022 is mostly gone away.”
He famous the agency made a number of investments simply earlier than the yr closed. A few of them mirror that “gamers tend to be at the sharp end of new computing tech.”
Bullish on VR and immersive tech

Demand for immersive environments, fueled by the convergence of AR and AI, in addition to breakthroughs in {hardware}, noticed British spatial computing corporations (AR, VR, and 3D applied sciences) elevate $2.2 billion in 2024 – a 141% improve year-on-year.
This helped drive European funding greater by 1 / 4 to $2.7 billion. Throughout 2024 these applied sciences moved additional past the confines of video games to functions throughout automotive, healthcare and industrial coaching, amongst different sectors, corresponding to VR medical coaching startup, Oxford Medical Simulation’s $12.6 million Sequence A.
Total, spatial computing funding was down 20% to $4.5 billion, however the U.S. once more dominated offers, elevating $3.1 billion.
Alvarez is bullish on digital actuality, as he says VR is interesting Gen Z and Gen Alpha younger people. He famous AJ Shewki, Dr. Doom, launched a partnership with Meta the place his firm Liv can put cameras inside Horizon VR for streaming seize, in addition to inside the favored VR sport Gorilla Tag, so folks can share their achievements in VR.
“It’s effectively a 3D social network dressed as a gorillas for kids of that age,” he stated. “The number of monthly active creator streamers is solid and growing. Those of us who are a bit older probably may not be aware of the extent to which there is a generational shift happening, like for Roblox and Fortnite and that generation. There’s a genuinely 3D spatial computing social world beginning to emerge for the kids that are coming through. So I think we’re optimistic about that.”
He’s additionally enthusiastic about VR studios like Polyarc, making of Moss. He believes Google and Samsung will launch one thing good with Android XR earlier than the tip of the yr, and Meta goes to return again with new {hardware} too. Apple may also strive once more, he stated.
“I think that place, that space is coming,” he stated.
Sports activities and tech and video games

Alvarez stated he’s large on the intersection of video games and tech and sports activities. Alvarez preferred CarvSki, which is an AI sport constructed for skiers linked to a clip-on wearable you place in your ski boots. That wearable tracks one thing like 120 variables about your snowboarding approach 100 occasions a second and in actual time, he stated.
“As you ski down the mountain, it gives you feedback on how to improve your skiing technique and the whole thing is gamified so you’re constantly hearing happy noises every time you do a turn correctly, as you do the turn,” he stated. “It’s like playing Candy Crush except it’s tracking what your body is doing in extraordinary detail in real time and it’s responding to you as you’re moving down the mountain.”
He added, “We think that’s really interesting. Is it a game? Is it a human SaaS business? Is it a device? Well, it’s a bit of all of those things, but it’s almost turning the human body into a kind of partly digitized cyborg, which has fun and leads to better skiing.”